BookTenTiger
He / Him
Hey all, in this thread I was brainstorming ways to bring the "joy of prep" to Play to Find Out games like Ironsworn. Once I got a few ideas, I started coming up with a new campaign setting for the game. This is mostly just an exercise in fun, though I am planning on introducing some friends who are brand new to Ironsworn, and this might be a fun campaign setting to do it in.
The idea I had was a setting that brought together two great flavors: Vikings and Dinosaurs.
I started to imagine a peaceful Viking settlement nestled up against a primordial forest full of dangerous dinosaurs. What lay beyond the forest? Why did the Ironlanders want to cross it? I started to imagine a whole world, and this is what I came up with:
Ironhaven
(Map is a rough draft)
Generations ago, your ancestors fled war in the Old Lands and landed upon the shores of this peninsula, called the Ironhaven. This new world proved a blessing from the gods: the coasts bountiful in fish, the river waters fresh and sweet, and the hills full of iron. Before long, the population bloomed, and large fortified towns grew wealthy upon the fat of the land.
But a jade shadow has always threatened from the north. The Green Hell, a verdant crescent of forests and swamps. The Green Hell, home to poisonous insects and towering thunder beasts. The Green Hell, where ancient folk spy from the shadows and weave their curses.
The wealth of the Hearthlands has thinned, in recent generations. Clan-chiefs hoard their iron and order increasingly harsh taxes on the villages within their sight. Wars are fought over trade routes and the last of the iron mines. Ironlanders spread north, looking for new sources of ore, of food, of wealth. They push into the Green Hell, and the Green Hell pushes back. Brilliantly-scaled thunder beasts stampede over village walls, tearing at Ironlanders with their claws and fangs. Truces are made, and broken, with the mysterious elves and snake-skinned greniskar. New colonies are founded in the Longstrodden Lands, beneath the shadows of giants.
It is a time of new beginnings and new endings. Will you stay in the Hearthlands and carve out power for yourself among the corrupt clan-chiefs? Or will you plunge into the Green Hell, seeking a life of freedom among the terrors of the wild?
...
I'll continue to post ideas as I come up with them. My hope eventually is to write up the different territories, dinosaurs, etc as they do in Ironsworn, with story hooks galore. I'd also like to reflavor some of the assets to better fit the setting. Feel free to throw in ideas!
The idea I had was a setting that brought together two great flavors: Vikings and Dinosaurs.
I started to imagine a peaceful Viking settlement nestled up against a primordial forest full of dangerous dinosaurs. What lay beyond the forest? Why did the Ironlanders want to cross it? I started to imagine a whole world, and this is what I came up with:
Ironhaven
(Map is a rough draft)
Generations ago, your ancestors fled war in the Old Lands and landed upon the shores of this peninsula, called the Ironhaven. This new world proved a blessing from the gods: the coasts bountiful in fish, the river waters fresh and sweet, and the hills full of iron. Before long, the population bloomed, and large fortified towns grew wealthy upon the fat of the land.
But a jade shadow has always threatened from the north. The Green Hell, a verdant crescent of forests and swamps. The Green Hell, home to poisonous insects and towering thunder beasts. The Green Hell, where ancient folk spy from the shadows and weave their curses.
The wealth of the Hearthlands has thinned, in recent generations. Clan-chiefs hoard their iron and order increasingly harsh taxes on the villages within their sight. Wars are fought over trade routes and the last of the iron mines. Ironlanders spread north, looking for new sources of ore, of food, of wealth. They push into the Green Hell, and the Green Hell pushes back. Brilliantly-scaled thunder beasts stampede over village walls, tearing at Ironlanders with their claws and fangs. Truces are made, and broken, with the mysterious elves and snake-skinned greniskar. New colonies are founded in the Longstrodden Lands, beneath the shadows of giants.
It is a time of new beginnings and new endings. Will you stay in the Hearthlands and carve out power for yourself among the corrupt clan-chiefs? Or will you plunge into the Green Hell, seeking a life of freedom among the terrors of the wild?
...
I'll continue to post ideas as I come up with them. My hope eventually is to write up the different territories, dinosaurs, etc as they do in Ironsworn, with story hooks galore. I'd also like to reflavor some of the assets to better fit the setting. Feel free to throw in ideas!