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I actually started running this adventure Monday before last. My notes look pretty similar to yours but not as extensive. On my first read through I wasn't overly impressed with it. It is pretty bare bones so the GM has to fill in a few blanks. I'm sure it'll play out differently though.
I already ran this a month ago. I liked the layout but yeah the final rooms are a bit flat. Definitely needed more coloring in in advance.
 

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I already ran this a month ago. I liked the layout but yeah the final rooms are a bit flat. Definitely needed more coloring in in advance.
I find most adventures are either too detailed or little more than a rough framework. I have been using more published adventures lately knowing I'll have to modify it.
 

I just do a quick outline in Obsidian Portal, with links to any pertinent pages. I find that my players often go "off script", so over-prep is typically wasted.

Example:
Rhythmic Evergreen (gate connects to Blitzheim)

Trees have clockwork interiors and circuit-like metal tracing on the outside. They are logged for both wood and metal, but are uniquely useful for the creation of prosthetic limbs.

Loggerhead – Town
Town made from clock wood, surrounded by a pallisade of interlocking gears on stakes, driven by a windmill.

Town by Lindsey Bushby (short and stocky bugbear with an eyepatch)
Guard lead by Wyatt Linen (muscular human with heavy scarring)

Hermits

Tess Janke (Short Wood Elf Huntress/Chef who smells like a smokehouse)

Augustyn (Halfling witch whose eyes have turned white from moonberry addiction)

Alden Pedro (Short Half orc who wears nothing but a loincloth and is training as a pugilist)

Heliotrope
Drakonis Syndicate town
Town built of giant white spore mushrooms
Reached via a split amethyst

Ruled by young amethyst dragon Niasavath

Rhythmic Evergreen NPCs



Blood cult is lead by Kesk, a lizardfolk druid (MM 309) – CR 2
Lizardfolk CR 1/2

Uses scarlet scorpion-like insect to transform the townsfolk into zombies
Scarlet Zombies CR 1/4 (MM 434 with Infectious Bite)

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The best GM I know doesn't really use notes (except for custom creations, like monsters). He just scribbles a map and works from that. His method seems like madness to me, but it works for him.

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These days, I buy pre-written adventures. I underline in 4 colours and write notes in the margins.

Blue: Crucial adventure info
Yellow: Clues
Orange: Combat info
Green: NPC names

I used to do that with my homebrew adventures.
 

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