So, by this logic, you're fully on board with every PC knowing that fire or acid defeats a trolls regeneration ... because conflating character and player knowledge is the desiderstum here? At the very least, I assure you, @Lanefan is not on board with such!That conflation is perfectly intentional, and I'd argue essential to the sort of play @Lanefan does (and which I prefer.)
Trying to separate the rules from the fictional reality they represent is antithetical to this approach. It is not meaningful to talk about a player succeeding at a test or a character succeeding at task as separate entities, as these are one and the same, merely looked at from different angles.
No, that is a completely separate matter. I was talking about the role of the rules.So, by this logic, you're fully on board with every PC knowing that fire or acid defeats a trolls regeneration ... because conflating character and player knowledge is the desiderstum here? At the very least, I assure you, @Lanefan is not on board with such!
So if the player knows the rules indicate fire and acid defeat a troll, the character should know such via this conflating, yes?No, that is a completely separate matter. I was talking about the role of the rules.
When someone posts a Like (or one of the other reaction emoticons) to you with regards to one of your posts, have you ever wondered if they liked everything you had to say in your post, or which part of your post earned the Like to begin with? I do.
I would imagine common knowledge of runic circles on most world to be around "This looks like it could be some sort of a magic thing, I guess..."![]()
Beyond this, it would take someone with more in depth knowledge to know what kind of runic circle it happened to be, how it could be activated/deactivated, and what kind of runes it used.
No. You're really not talking about same thing than I was talking about at all.So if the player knows the rules indicate fire and acid defeat a troll, the character should know such via this conflating, yes?
There are a couple different discussions happening under the awning of the OP, and it might be better to ask for clarification rather than accusing.So if the player knows the rules indicate fire and acid defeat a troll, the character should know such via this conflating, yes?
You've literally quoted my clarifying question and then labeled it as accusation.There are a couple different discussions happening under the awning of the OP, and it might be better to ask for clarification rather than accusing.
Recognising is not voluntary or intentional. Walking across the room is. That's not the only difference, but it's one place to start.Just because it happened outside of conscious thought, doesn't mean it wasn't an action. It was just an unconscious action. You don't think about walking when you cross the room to grab a banana to eat, but you still successfully walked there.
My point is that none of this is on display in any D&D pseudo-mediaeval setting that I am aware of. All these settings seem to involve basically market economies. The rulebooks are full of price lists. We have charts for daily/weekly/monthly/yearly income by social class/standing. Etc.Yeah. I'm not sure why @pemerton would think that there wouldn't be peasants building and maintaining castles and other structures just because there aren't set mechanics for it.