How do you figure that?And this is exactly the superficial connection where the motivation is only ties to the end goal you just criticised in the previous post.
I would expect that, in this game, play might be focused on dealing with various members of the two forces, tests of faith, etc.
I've never played BitD, and so can't comment on that.I am just super sceptical that this happens non-stop in actual play. I don't see it in by BitD play, I don't see it in @hawkeyefan's actual play example of superficially connecting basic ruin exploration to character motivations, I don't even see it consistently in your play examples. Like sure, there are moments of truly challenging character's beliefs and such, but that just won't happen non-stop in every scene except in superficial way like with Mialee and gnolls or whatever it was.
I can speak to my own play. I posted some instances, up thread, involving Aedhros, Alicia and Thoth. I think the connection between the player-determined priorities, and the scenes that are framed, is pretty clear. I spelled it out with some additional commentary in the post.