Pedantic
Legend
Yeah, that's about what I expected. "Writer's room" is once again a way of restating the same objection, and it's getting read differently than intended because the actual objection is flatly denied as a viable play priority, as usual.
This is the more specific definition that I think isn't generally being used, but is being substituted when responding to claims of it.That's only one small part of "writers' room". It's more about crafting the story as an object or artifact to be presented (or enjoyed later) in a particular way, as opposed to letting a story emerge. Yes, in a writers' room everybody is more or less free to suggest actions for any character, PC or NPC, but more significantly, they can change facts "retroactively" or lay out a sequence of "future" events, as long as they get buy-in from everybody else (which may be through regular dialogue or through some formalized system). I use scare quotes there because it's also entirely possible in a writers' room situation to craft a story out of temporal sequence, just as some crafted stories present their events out of temporal sequence.
I'm not proposing that kenada is compromising with another party, but that the design compromises between several designs to achieve the desired goal.How is it a compromise when it's doing what he wants?
Pretty sure this is the broad reading of the term. We're doing any vs. all differentiation, where it either compromises any decision making outside of character action declaration or must entail all decision making about the narrative.Ah, this must be getting back to the narrow idea of "writers' room" above.
No deep reading here, I think it's a viable and reasonable goal for a system to propose a specific resolution for nearly all declared courses of action, given the constraints of genre. I don't think it's generally necessary to either default to a generic resolution system, or to require the GM to do on the fly design work. It's fine if it's not perfect. GM-as-adjudicator is the usual fallback, it just should be a fallback, and hopefully can be patterned on similar rules that do exist in the rare cases it's necessary.I don't find it harmful to my immersion to propose complications and such, although I can see how it could be for others (also depending on one's personal idea of "immersion"). And, no system could be complete enough to cover every possible outcome (other than simple succeed/fail I suppose?). The second you step outside that binary, you have GM fiat when unbounded by system or when bounded by system (in which case it is no longer actually fiat, but constrained in some agreed-upon way).
I'm not sure what you mean by "completeness".