No it hasn't? The whole point of being a psionic is you don't cast arcane spells. That's wizard territory. Psion, ever since day 1, has been "Weird more different magic (that wizards can't do)"And a Psion's flavour is and always has been "you're an arcane caster with some of the serial numbers filed off. And here are 70 pages of extruded psionic spells so we have the excuse to sell another book."
And hey, maybe it shouldn't be a one class fits all situation. But at present its a "We have no classes filling the hole" situation, whereas at least delving into it would get started on a fix, because we presently have no psionics, 3 classes doing sort-of psychic stuff, and nothing for a dedicated psionic who wants to be a psion first and foremostPsion has never been sufficient for the sheer depth of psionic characters and themes. Psion has always been "Wizard with the serial numbers filed off" - fine for Professor X but largely useless for Psylocke. The Psion isn't just a psychic character - but one with the lowest possible hit points, armour, weapon proficiencies, and base skill points and who does everything through what are essentially spells.
Meanwhile you know what works well for Psylocke (at least 90s Psylocke?) The 5e Soulknife. This is because 5e has a much better understanding of the depth and themes of psionics and doesn't try to ram almost all of them in to the framework of a squishy wizard with the serial numbers filed off.
The Aberrant Mind on the other hand keeps both classic psion mechanics like power points and ramps up the creepiness that is inherent to strong psionic characters but gets lost in D&D where the tendency is to make psionics an antiseptic version of magic where you lack components.
Like the Psion the Aberrant Mind isn't so suitable for Psylocke. I would however argue that due to the extra creepiness it might be more suitable for maintaining Professor X's themes. And then we get to Jean Grey. Who I think is not so much a Psion or Aberrant Mind but a straight up 5.24 GOOlock (the revised one from the OneD&D Playtest 7 not the lacklustre 2014 PHB version) with the Phoenix Force being her patron.
So yeah, talk to me about themes. And about how one-size-fits-all would be an improvement (people always talk about the Psion and never the much more interesting Psychic Warrior).
And then about how once we're talking about the very limited number of psionic characters whose entire schtick is casting psionic spells that this tiny group should get oodles and oodles of custom spells just for them, rather than just tweaking the calamari quotient of the psionic sorcerer subclass.
Oh please, D&D is barely newbie friendly at the best of times and we're talking about a thread where people want to merge all classes into three, which would make the problem a thousand times worse and make D&D the least newbie friendly game in existence. If we want newbie friendliness as a concern, we should be going after those people first upAnd adding in extra stuff is great for third parties. But keeping it out of the core is also smart to keep the game newbie friendly.
63, actually. Possibly 64, I'm still waffling on that one though.50 seems about right
If you're going for that many, make it a nice 6963, actually. Possibly 64, I'm still waffling on that one though.
I don't think a satisfactory Psionics system for the psion, psiwarrior/knight, and soul knife requires a lot of pages.The fundamental problem with "psionics" is that a wholly new magical system that isn't integrated with the primary magical system and tacks on another 100 or more pages. There was never a need for a class and the only reasonable interest of the system died when it became a class rather than an alternative to spell-casting being tied to class. It survives solely because of mechanical fascination with mana point systems.
cha wins on active abilities not everything is defence some things are about going out into the game and doing stuff, most games are more social and battle than exploration.Depends which version. Post Tasha's is great, the PHB not so much. But the classes are pretty well balanced by comparison.
Officially released spells have Dex at 30%, Wis at 25%, Con at 24%, and the rest under 10%
Yup. And this is a problem. And the problem isn't the Dex-classes. It's the number of Dex 14 or Dex 16 characters that aren't rangers, monks, or rogues.
Wisdom is the nearest thing Dex has to a rival. It is a great saving throw stat (top 3), a great defensive utility stat (Passive Perception, Passive Insight), and as a skills stat has the joint most skills (five) that come in handy in both the social and exploration pillars.
Charisma? Charisma doesn't come close. Charisma saving throws are near non-existent. Charisma passive abilities are non-existent; there is no equivalent to the AC or Initiative bonus from Dex or Passive Perception and Passive Insight. Charisma has fewer skills than Wisdom - and has zero exploration skills; it's only social. Charisma gets dumped by non-charisma classes the way strength or intelligence do.
Psion, ever since day 1 has been "basic stats and behaviour of a wizard but with the serial numbers filed off the spells". And you yourself are fundamentally defining it in terms of the wizard.No it hasn't? The whole point of being a psionic is you don't cast arcane spells. That's wizard territory. Psion, ever since day 1, has been "Weird more different magic (that wizards can't do)"
1e didn't do it as far as I know. The 4e psionic classes existed but (ignoring the monk) were among the worst in that gameLike, I know older editions can handle this poorly, but its a mechanical distinct thing historically. Basically a "1E, 2E, 3E, 3.5E and 4E did it, 5E can do it as well" situation
At present it's a "we have numerous psionic subclasses" situation.And hey, maybe it shouldn't be a one class fits all situation. But at present its a "We have no classes filling the hole" situation,
This is straight up untrue. Like it or not the Aberrant Mind and Soulknife are psionic.whereas at least delving into it would get started on a fix, because we presently have no psionics,
It would be dull by 5e standards - but was one of the first vaguely functional near-gish thing.The Aberrant Mind, per its own name, has that aberration theme to it. It works just as fine for "I have gazed unto the stars and the dark heart of the universe and gained power from the dread revelations therein" and isn't specific to psionics at all. Heck, Revelation in Flesh is basically something I'd want every sorcerer to have, its not a psionic element
The psychic warrior wasn't more interesting. It was tier 3, sure, and had some ways you could break the system, but it was a bland "yeah you get some psychic abilties I guess".
Well, yes. Psychics in general are rare in fiction - and doubly so when there is magic. But the Psion class is the class that focuses on the mind without focusing on anything they can do with their body. They are the mirror to wizards with the minimal level of skills for any class, no armour proficiencies, and minimal weapon proficiencies. What they are not includes:People want to replicate what psionic characters they see out and about, and psychic warriors are rare in fiction outside of Star Wars
I am considering that group to be (a) silly and (b) arguing for something that has a zero chance of happening.Oh please, D&D is barely newbie friendly at the best of times and we're talking about a thread where people want to merge all classes into three, which would make the problem a thousand times worse and make D&D the least newbie friendly game in existence. If we want newbie friendliness as a concern, we should be going after those people first up
When it comes to going out into the game and doing stuff wisdom skills are important. And one of the most important social skills is Insight. Both used passively and used actively. Working out what people wants really helps in any social situation. (And Perception is hardly useless). So no, I do not think that Cha wins on active abilities. Meanwhile in terms of battle Wisdom doesn't just beat Charisma, it laps it.cha wins on active abilities not everything is defence some things are about going out into the game and doing stuff, most games are more social and battle than exploration.
This was one of the many many reasons that the 4e Elementalist is sorely missed. I'd argue that the Echo Knight was one of those. I'd also argue that the Warlock comes surprisingly close when built appropriately (and I need to get round to writing my Pact Transformation spells that clog up your pact magic for effects that last until you recover the pact magic slot).Really Psychics in media typically have only 1-3 powers and have fine control or versatility in use of those powers.
An archetype D&D has always missed is the character with only 1 or 2 powers and does a lot with just those.
Yuuuup. One of the many issues where the "wizard with the serial numbers filed off" psion isn't a great fit. And one of the many reasons I prefer things like Soulknives.D&D magic is is more a "Collect an effect" game which fails at the "Just a telepath" "Only has pyrokinesis" or "is an Oracle" fantasy because each effect is it's own spell and those spells are grouped with other "off theme" spells that determine the characters power.
Really Psychics in media typically have only 1-3 powers and have fine control or versatility in use of those powers.
An archetype D&D has always missed is the character with only 1 or 2 powers and does a lot with just those.