Alzrius
The EN World kitten
That's the AD&D 1E boxed set, published in 1985.How do I tell if it is 1e or 2e? I have the PDF with this cover:
View attachment 365968
That's the AD&D 1E boxed set, published in 1985.How do I tell if it is 1e or 2e? I have the PDF with this cover:
View attachment 365968
Is that different than what you want?That's the AD&D 1E boxed set, published in 1985.
Nope, that's the one! I've been looking all over for it.Is that different than what you want?
Nope, that's the one! I've been looking all over for it.
I really, really love mass combat and having a system for mass combat in D&D. More and more, I think my solution in 5e is to use modified stat blocks that are swarms for units that can represent however many creatures, depending on the scale you're operating at, and switch out the d20 at higher scales to either 2d10 or 3d6 (depending on just how big the scale is) to represent the fact that, in large groups, things should trend toward average rolls instead of having equal chances for extreme and average results.This is also why I am always skeptical of the need for mass combat rules. It's not that you never need them, it's more that D&D as a game evolved because people wanted the D&D experience instead of mass combat. It's interesting to me that D&D evolved because people didn't want to use mass combat rules, but then people are always looking to put them back in?
Anyway, I really liked Battlesystem, but it never took root in the larger AD&D ecosystem.
I figure that having some form of mass combat rules is useful, particularly if you're running a domain-style campaign (at lower levels, you can get away with the "disaster movie" approach – the battle is happening regardless of what the PCs are doing, they just have to get through it and might influence it by achieving particular goals, but you don't need to play out the battle itself). But it doesn't have to be minis-on-battlefield combat – something like the Companion Rules' War Machine would suffice.This is also why I am always skeptical of the need for mass combat rules. It's not that you never need them, it's more that D&D as a game evolved because people wanted the D&D experience instead of mass combat. It's interesting to me that D&D evolved because people didn't want to use mass combat rules, but then people are always looking to put them back in?
I like Delta's Book of War quite a bit. I think Dan's done quite a good job adapting OD&D back to mass miniatures scale. For when you want to run a full scale battle or need to for your campaign, or just as a wargame with reasonably light rules.I really, really love mass combat and having a system for mass combat in D&D. More and more, I think my solution in 5e is to use modified stat blocks that are swarms for units that can represent however many creatures, depending on the scale you're operating at, and switch out the d20 at higher scales to either 2d10 or 3d6 (depending on just how big the scale is) to represent the fact that, in large groups, things should trend toward average rolls instead of having equal chances for extreme and average results.
And I hate to bring this up, because I risk dredging up a lot of old arguments, but there is an exception- high level spellcasters. They often have big area spells and the ability to impede or kill large swathes of the enemy.
In fact, thinking about it, this might have been what Gary Gygax was worried about when it came to spellcasters more than their contributions in the adventure- when a high level Druid can eliminate 1000 hit points of enemy troops per casting of creeping doom or pinpoint enemy leaders with call lightning, or wizards dropping 4 40-foot radius spreads of damage with meteor swarm, etc. etc., you really start to realize how terrifying they are on the battlefield, dealing damage equal to a siege weapon, but much faster and with greater accuracy!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.