DC20 Kickstarter launch on June 4th


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Holy cow. $742,xxx.00, and 25 days left..

When I wrote up the comment a while back about why I was interested in the game I knew it would fund.. But I was expecting it to be a $100k KS... Maybe 1/4 Million. This is just wild.. I never would have imagined that there was this much interest in it.. 6,800 backers, for a guy with <60k YouTube subs.

Congrats to the Dungeon Coach.. Dude started out as a math teacher I think.. And look at him now.. He's going to be in the million dollar RPG club
 
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Holy cow. $742,xxx.00, and 25 days left..

When I wrote up the comment a while back about why I was interested in the game I knew it would fun.. But I was expecting it to be a $100k KS... Maybe 1/4 Million. This is just wild.. I never would have imagined that there was this much interest in it.. 6,800 backers, for a guy with <60k YouTube subs.

Congrats to the Dungeon Coach.. Dude started out as a math teacher I think.. And look at him now.. He's going to be in the million dollar RPG club
While impressive, I'm more impressed by those who make bank after fulfilling their Kickstarters.
 

Interestingly, Ginni D doesn't seem to be in the "boys club" that is promoting this thing (Professor DM, Mr Rhexx, Mr Tarrasque, D&D Shorts, Bob World Builder).
 


If you raise a million dollars, does it matter? Ya, that's a bit snarky, but still .....

I don't know, it seems to hit a lot of the original points in this article if you allow for 5E, rather than old school D&D, being the foundational document.

As to KS success: from a fantasy heartbreaker perspective it doesn't really matter if no one actually plays it. If in two years DC20 doesn't have a dedicated players and publisher base, it is still a heartbreaker even if it was a record breaker at the time it funded. The same goes for both Daggerheart and MCDM RPG as well, I think. They aren't exactly heartbreakers in that the designers acknowledge and are drawing on games outside the D&D lineage for elements of play, but they may well end up being heartbreakers from a publishing success category. Either one of those two games could end up novelties on backers' shelves but otherwise forgotten just a couple years down the line.

7th Sea 2e is the poster child for this.

You can have a killer KS, and years later nobody really plays your game.
 




My old group went in on the Kickstarter for the entire back catalogue of 7th Sea 1st Edition. 🤷‍♂️

That was one of the main reasons that the KS did so well.

And also one of the main reasons that the 2e version of the game flopped so hard with the 7th Sea player base once everyone saw how Wick changed the dice system...
 

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