jmartkdr2
Hero
Artificers are fineHonestly one of the things that bugs me about D&D is how spellcasting feels to me more-generic-than-generic. 4e spellcasting is generic - it has everything in common which means that with just a little imagination you can put whatever spin on it you want.
D&D casting isn't generic outside 4e. It's rigid. Spells all are discrete things, defined differently from anything else and (with the honourable exception of the warlock and arguably the Aberrant Mind) everyone casts spells in the same way with the same levels out of the same slots, with the only differences being which spell list you use and whether you are a full caster, half-caster or just a subclass caster. And because spells are defined this way it means that all spellcasting has common mechanisms.
I find the beancounting slots to be perfect for the wizard and a few derived classes - but am very glad for the existence of the warlock. And would like to see more classes with different casting. I'd like bards to have their own casting methods that feel more ... bardic. Possibly more musical. I can accept clerics being formalist casters - but would like to see druids at the very least moved to warlock style if not their own (which would give them more of a power budget for Wild Shape, Wildfire Spirits, Spore clouds, or whatever); I think low level slow growing things and the occasional natural disaster is perfect for them.
Bards should roll Performance checks to cast
Clerics should have 1) a set number of Gifts, some of which are X/day, other are at will, and others do other things. They also should have a robust ritual casting system to cover praying for stuff. Paladins are similar but with different progression and more weapons training.
Druids should work more like PF Kineticists; they can use their powers at will but can only channel one kind of Primal Energy at a time (basically all about concentration). Rangers are similar but they only get one ability that's just always on. (maybe two)
Sorcerers should use spell points.
Warlocks and wizards are fine.