Any Supers Game that feels Super?

I mean, you might not need it if ICONS is doing the job for you already (they really are pretty comparable in terms of teh niche they fill) but it sounds like you've got a case of the same "let's try every supers rule set that comes out just in case it's awesome" bug I suffer from. :)

IIRC the DTRPG preview for P&P is ridiculously long - 25 pages or something - so you can at least get a good look at it instead of the usual half a dozen page snapshot.
Yeah, the preview was extremely comprehensive, which I love. Definitely let me know everything I needed! Thanks again for pointing it out.
 

log in or register to remove this ad

Geeze, dude. I was presented with an analogy. I addressed the side of the analogy I have some understanding of, because that's how you freakin' use analogies to glean information!

You inserting yourself is not assisting this process, so please get off my back.

[Edit: Never mind, I've made my point.]
 

Best overall supers system is probably still DC Heroes 3rd edition. It has scaling (even better than M&M), a good combat system (and quicker than Champions), a mix of old school roll-and-go mechanics with a Hero Point economy that allows a more dramatic focus, and really clean character sheets, even for relatively complex characters.

DCH was an interesting design, but it ended up making combat turn waaay too much on the Hero Point firehose, and the person who ran out first was who lost.
 

I’m not particularly participating in this thread because my favorite- HERO- is clearly not going to meet the needs of the OP. However, I have been reading along to see if I’VE missed adding one I might like to my collection.

I think I remember being interested in ICONS when it came out. But I never grabbed it. Thanks for reminding me of it!

(EDIT: fixed a typo)
 
Last edited:

I’m not particularly participating in this thread because my favorite- HERO- is clearly not going to meet the needs of the OP. However, I have been reading along to see if I’VE missed adding one I might like to my collection.

I think I remember being interested in IVONS when it came out. But I never grabbed it. Thanks for reminding me of it!

Its definitely worth a look. My biggest complaint is that it really, really wants you to do random gen, and there's at least one power that's attractive enough doing otherwise might well create degenerate situations.
 

Its definitely worth a look. My biggest complaint is that it really, really wants you to do random gen, and there's at least one power that's attractive enough doing otherwise might well create degenerate situations.
That's the core book, it took it pretty much straight from the old Marvel game from what the random roll up looks like, but they have rules for point buy, I think a budget of 45 points if people would rather do that.
 

I played a ton of Champions in the 90s, but these days so go for a more non- simulationist supers game. I’ve played Sentinel Comics a few times and really like the system, especially the way it escalates powers and abilities the higher the stakes get. I fault it a bit for its character creation system making it harder to create a hero you have a preconceived vision for (vs a more randomized approach).

I’ve never played Marvel Hero (proto Cortex), but have been curious about it. How does it compare to Sentinels for those who have played both?
 

DCH was an interesting design, but it ended up making combat turn waaay too much on the Hero Point firehose, and the person who ran out first was who lost.

There are limits on what you could spend. The upshot was that you could put characters up against each other with a pretty serious power gap, and it would still work, but the person with the lower stats would just leak HP so fast, it had the feeling of a serious threat.
 

There are limits on what you could spend. The upshot was that you could put characters up against each other with a pretty serious power gap, and it would still work, but the person with the lower stats would just leak HP so fast, it had the feeling of a serious threat.

Still added up to the combat usually ended when someone ran out of Hero Points.
 

I’m not particularly participating in this thread because my favorite- HERO- is clearly not going to meet the needs of the OP. However, I have been reading along to see if I’VE missed adding one I might like to my collection.

I think I remember being interested in IVONS when it came out. But I never grabbed it. Thanks for reminding me of it!
You manage to get HERO to be fast and furious? I'm impressed. Every system works better once you know it well. We tried HERO, but we never got to the point where it flowed for us.

Hero has the scaling where it is possible to make a super that can blow up a planet because cost lis linear while effect is logarithmic, which in this genre is a good thing.
 

Remove ads

Top