Remathilis
Legend
Can I just suicide them right there, or do I have to bring the nonviable character to term in order to die to the first kobold I meet?This is chargen for cowards who are afraid of having 3 con.
Can I just suicide them right there, or do I have to bring the nonviable character to term in order to die to the first kobold I meet?This is chargen for cowards who are afraid of having 3 con.
I'm down for that. Don't get me wrong, I'd rather have races with strong and unique mechanics, even to the point of outright negative modifiers to scores. But I'm even more for strong lore that matters, and between the popular play pattern of ignoring lore for the sake of just getting powers (and the extreme form seen by optimizers who plain don't care and discard it altogether) and the current zeitgeist, I see race as purely "cosmetic", but with strong flavor, as the best possible compromise.I'm almost 100% certain that in 6e, species will be purely aesthetic with all mechanical features removed. Quite a few people seem to want that to be the case as well.
I don't, because at the very least you need aarakorca that can fly, tritons that can swim, dragonborn who can breathe fire, etc. I actually think the current Species rules is about the right amount: a few unique traits and that's about it.I'm almost 100% certain that in 6e, species will be purely aesthetic with all mechanical features removed. Quite a few people seem to want that to be the case as well.
personally i'd prefer if species budget went even bigger, i'd like to be able to distinguish two reasonably leveled otherwise identical characters in play purely from how their species affects their play.I don't, because at the very least you need aarakorca that can fly, tritons that can swim, dragonborn who can breathe fire, etc. I actually think the current Species rules is about the right amount: a few unique traits and that's about it.
Nonviable is subjective. I'd play them, and they would be sickley as all get out.Can I just suicide them right there, or do I have to bring the nonviable character to term in order to die to the first kobold I meet?
Where do I sign?Nonviable is subjective. I'd play them, and they would be sickley as all get out.
If the powers that be ever decide to make D&D a more complex game with more character creation choices again, I can see them going in the direction of Pathfinder 2 with species. For those unfamiliar, a PF2 ancestry mechanically consists of:How many want that really though? I've seen it mentioned maybe a handful of times, I've seen more people asking for ASIs to be removed from race but otherwise keep the mechanical differences between them.
It's fascinating to me that it would be counterintuitive to them - that was the blatantly obvious result when I first heard about floating ASI...They've had floating ASIs since Tasha's, but found that it was counterintuitively not resulting in more varied sets of character statblocks.
What prevents you from going to the DM and saying that you want to create a custom street rat background with an intelligence modifier to represent street cunning and smarts?You seem to be making false assumptions about my motivations. My intent is to call out the game designers for adding new, arbitrary restrictions to existing character builds.
You have mentioned several times how you would build an intelligent street urchin character. As I said in my last post, I'm not trying to convince you to build that character differently. The game has no restrictions preventing you from building that character, so by all means, built it.
I continue to mention how I would build an intelligent street urchin to highlight the new restrictions in the game rules. I can build the character I describe using the rules in the 2014 PHB, but I'm not yet seeing any way to build that same character using the rules in the 2024 PHB.
That's also why I keep mentioning the acolyte dedicated to the God of Strength. Using only the 2014 PHB, I can make an acolyte of Strength as strong as the strongest starting character of the same species. From what we've seen, using only the 2024 PHB, I can't do that.
Arbitrarily taking away options that already exist in the game is bad game design. There's no game balance issue being addressed here. Nothing's being streamlined. (In fact, the rules are getting wordier, thanks to non-floating bonuses.) As far as I'm concerned, this is a step backwards.
Nothing, and we know this is specifically being covered in the DMG.What prevents you from going to the DM and saying that you want to create a custom street rat background with an intelligence modifier to represent street cunning and smarts?