Quickleaf
Legend
Yep, I gotcha. What are your thoughts on the B/X and AD&D five saving throw model? I was reading Dolmenwood which uses the similar idea with just more universal / easier-to-grasp names. It struck me that D&D has had so many saving throws, and it seemed a bit like that XP progression as a sort of vestigial organ that added more bookkeeping for little payoff.Totally can grok how it's just what some are looking for. But for me, it's just more bookkeeping on my end as GM. The juice aint worth the squeezing, but ymmv.