D&D (2024) 2024 Player's Handbook reveal: "New Monk"


Video Breakdown

Base Monk Class Notes
  • Knew monk was going to get a lot of attention - both satisfaction scores and actual play numbers have historically tended to be a bit low
  • Similar to ranger, monk is largely a "new class"
  • Martial Arts feature at 1st level
    • Monk weapons have been broadened to all simple melee weapons and martial melee weapons with light property
    • Can make an unarmed strike as bonus action
    • Can choose to use Dex to set DCs for unarmed strike grapple and shove options (see general notes below)
    • Martial Arts die - starts at d6 at level 1, scales to d12 at level 17
  • Monk's Focus feature at 2nd level
    • Ki/Discipline Points are now Focus Points
    • Patient Defense - can Disengage as bonus action for free
      • Spending 1 Focus Point lets you both Disengage and Dodge at the same time
    • Step of the Wind - can Dash as bonus action for free
      • Spending 1 Focus Point lets you both Dash and Disengage at the same time, and additionally your Jump distance is doubled for the rest of your turn
    • Flurry of Blows - Spend 1 Focus Point to make two unarmed strikes as bonus action
  • Uncanny Metabolism feature at 2nd level ("I didn't hear no bell.")
    • When rolling initiative, can regain all expended Focus Points and restore a number of hit points (1/long rest)
  • Redesigned Deflect Attacks feature at 3rd level
    • Roll d10 + Dex + Monk level to reduce damage from any attack that deals bludgeoning, piercing, or slashing damage
    • If damage is reduced to zero, can spend Focus Point to redirect force of attack to someone else - target makes a saving throw and on failure suffers an amount of Force damage based on your Martial Arts die
    • Upgrades to Deflect Energy at 13th level - can deflect any damage type
  • Self Restoration feature at 10th level
    • Can end Charmed, Frightened, or Poisoned condition on self at end of monk's turn for free
  • Heightened Focus feature at 10th level - further enhancements to Patient Defense, Step of the Wind, and Flurry of Blows (not detailed)
  • Superior Defense feature at 18th level - mentioned as example of ways they've increased monk survivability, but not detailed
  • Disciplined Survivor feature (level not mentioned) - mentioned as example of ways they've increased monk survivability, allows monk to reroll saving throws
  • Stunning Strike feature
    • Can only be used once per turn, but always does something
    • If target fails saving throw, they are stunned
    • If target succeeds on saving throw, their speed is halved and the next attack roll against them has advantage
  • Epic Boon at 19th level - no example specified

Subclass Notes
  • Warrior of Mercy
    • Largely the same, save for tweaks to better integrate subclass with new version of the base monk class
  • Warrior of the Elements
    • Completely replaces Way of the Four Elements
    • Elemental Attunement - not always active, costs Focus Points to "turn on"
      • Can increase reach of unarmed strikes using elemental power ("Not a Mr. Fantastic or One Piece style stretchy punch" :p)
      • Can change damage type to one of elemental themed options (not specified, but generally guessable)
      • Can force target to make a saving throw and move them around battlefield on a failure
    • Gain Elementalism cantrip
    • At 6th level, can take Magic action and expend some Focus Points to cause elemental explosion in 20-foot radius sphere up to 120 feet away, dealing damage based on Martial Arts Die
    • Themed around tapping into Elemental Chaos as a whole, rather than just one of the Elemental Planes
    • At 11th level, gain fly and swim speed when Elemental Attunement is active
    • Elemental Epitome at 17th level
      • Further improves Elemental Attunement
      • Gain elemental damage resistance (can be changed at start of every turn)
      • When using Step of the Wind, speed is increased and you can cause damage to enemies you pass
      • Additional option to deal bonus elemental damage once per turn (not elaborated)
  • Warrior of Shadow
    • Can cast Darkness spell as before, but can now see through that darkness
    • Improved Shadowstep at 11th level
      • Can expend Focus Point to remove requirement to start/end teleportation in dim light or darkness, and can make an unarmed strike as part Shadowstep bonus action
    • Cloak of Shadows at 17th level
      • Turn invisible and partially incorporeal (can pass through occupied spaces as difficult terrain), and Flurry of Blows does not cost Focus Points while Cloak of Shadows is active
    • Kendrick: "Would love to see the Archfey Warlock and Shadow Monk teleporting around the battlefield fighting each other."
      • Crawford: "Not a PvP game." :p
  • Warrior of the Open Hand
    • Wholeness of Body feature at 6th level
      • Now a bonus action and can be used multiple times per day
    • Fleet Step feature (level not specified)
      • Whenever you take a bonus action to do anything other than Step of the Wind, you can also use Step of the Wind immediately after that bonus action
    • Revised Quivering Palm
      • Deals a "truckload" of damage on failed save and a "smaller truckload" of damage on a successful one, but can no longer instantly drop creatures down to 0 hp

General Notes
  • Baseline (gold?) dragonborn monk iconic art has a tail.
  • Unarmed strike redesigned, intended to grant similar tactical versatility to that offered by weapon mastery - now includes three options:
    • Deal damage
    • Attempt to start a grapple
    • Attempt to shove target
 

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Is it safe to assume that if it wasn't mentioned in the video/article, then it wasn't changed from 2014? Because they don't mention Unarmored Defense or Movement anywhere, from what I can see.

My personal fantasy for Monk has been as the one who sacrifices gear for technique. They have honed themselves so well, they need ONLY themselves to be a force in combat. Even if fully-kitted Fighters and Paladins will probably beat them in raw power.

So, if they messed with unARMORED while having seemingly improved unARMED so well, I'm going to be annoyed.

If I can't replicate my naturist Wood Elf Monk from BG3, then what is even the point?
 

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I am pretty sure both Kensei and Samurai are going to get new names when they come up for revision and rerelease. WOTC are in a weird place with cultural sensitivity issues with the Monk class. They seem to have less pushback when they don't use words/translations from other non-western cultures directly. I am surprised how much of the chopsocky/wuxia flavor remained in the class in the 2024 revision. Apparently a lot of issues with the current audience can be handled by renaming like they did changing Ki Points to Focus Points.

I have only seen a few accusations about "white washing" the class and cultural erasure about these changes so far so I am guessing WOTC has figured out a way to thread that needle for now.
it makes sense but I damn well know they could make the basic class engine better and more accurate and the name still sucks
 

I don't think that they want it to look too much like "what this thing was derived from", beyond what it was in previous editions of D&D (and even then, only superficially).
why? why would they want to still be shackled to Remo Williams the destroyer when we have access to the good stuff, they copied from last air bender but will not go to the damn source that seems mad?
 

If I can't replicate my naturist Wood Elf Monk from BG3, then what is even the point?
Well, you cannot, because BG3 Monk can use armor+shield without losing any features and 5e24 one cannot.

(okay, they lose the speed boost, but this actually makes BG3 human monks solid, getting light armor + shield from race)

As to your actual concern... they also didn't mention Monk hitdie, but there's no reason to assume it's d3 now.
 
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I will agree the deflect mechanism is a little clunky. Personally I just wish it was a new attack roll (either the monk or the monster which fits the them better), if the attack hits the AC you deal the damage. A saving throw feels weird imo.
On the other hand, monks tend to be in melee most of the time, so with this you don't have to worry about getting disadvantage when deflecting missiles.
 

Well, you cannot, because BG3 Monk can use armor+shield without losing any features and 5e24 one cannot.

(okay, they lose the speed boost, but this actually makes BG3 human monks solid, getting light armor + shield from race)

As to your actual concern... they also didn't mention Monk hitdie, but there's no reason to assume it's d3 now.

Thank you, I'm probably just expecting the new Monk to be a "two step, one step" situation, given Wizards' track records.

Also, neat build. I, obviously, went with Wood Elf for the +5 to Movement Speed. Not like it was for their bow proficiencies.

If I was building for 5E, I'd go with Tiefling, preferable with the Infernal Constitution feat. Fire and Cold resistance is both useful in combat AND in exploration, since having both makes you almost element-proof. Great for someone packing as extremely light as my Monks do. Also probably good for Barbarians, Rangers, and Scout Rogues. Sadly, though, I THINK 2024 is dropping the Tiefling's innate fire resistance.
 
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Am I right?

With a nick mastery light monk weapon, a monk can get 6 attacks for 1 ki?

Guess that's one reason why still they don't get mastery be default.
 


I do not think so, Flurry of Blows is a bonus action as is the extra attack. I think they top out at 5 with Nick.
I meant with the level 1O FOB upgrade

  • Action
    • Attack
    • Extra Attack
    • Nick TWF attack
  • Bonus action
    • Unarmed Strike
    • Unarmed Strike
    • Unarmed Strike
Because that's a lot of different attack resolutions
 

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