dave2008
Legend
Isn't the reason because you're good a crafting? What more are you looking for?I am not unable, but the rules widget lets you ignore the need for reasons.
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Isn't the reason because you're good a crafting? What more are you looking for?I am not unable, but the rules widget lets you ignore the need for reasons.
I hope that they are still in there but I don't think so. The last starter set have already parted with those traits, they haven't been mentioned in any video that I have seen (and I have seen most of them) and sometimes you see backgrouds (blurred) in the Interviews and I saw no space where those have fit.We actually haven't see the whole background entry from the books, this was just preview. However, I do wonder if these are gone myself. I have a feeling you are correct. My group never really used them, but I thought they were interesting and good for those that did.
Yep, I would say 10% is a decent number for a trained craftsperson. Untrained can be much higher. I assumed the feat was getting the 20% savings from this very fact.I'm bad a crafting. So I waste materials. Bent nails, broken tiles, splintered wood. Indeed it's normal to factor in the cost of spoilage into the estimate for a job. 10% is typical, but with me it's more like 50.
Yes and while explaining the suggestions for updating older backgrounds, they implicitly confirmed what was already all but obvious: you can just make up your background, picking ASIs and an origin feat and it will work fine.This is a PHB preview, snd Background customization was confirmed for the DMG
Where?Make stuff, sure. No problem there.
The feat, however, is in reference to buying stuff someone else has made; at less profit to the maker.
Solution is simple;Love the improved feats, but dislike the new backgrounds.
Backgrounds are a Trap Mechanic now. It will restrict players who want to optimize their character (Attribute Choice and Feat), while those who don't care about mechanics (like new players) might choose backgrounds where their Attributes and Feat is useless.
So it's Mechanics vs. Roleplaying, except if you are one of the lucky few where your Character Idea has a good class and background combo. This would not have been a problem with custom backgrounds, which you can do now .. if your gm lets you do it (this will not be a pleasent discussion on some tables).
Also I miss the personality traits. The players loved rolling them (or choosing an interesting item) which usually enrichted their characters, especially with new players. It's not a big deal, you can simply make your own or use old background tables, but it would have been helpfull if the backgrounds would have included them.
To be clear, I’m not guessing. We’ve got confirmation on a few of these (Guard, Wayfarer, Noble, Merchant, Hermit, and Sage) and the rest are based on the playtest feats given to the backgrounds. Sage is the only background that both didn’t appear in the playtest and we haven’t see official confirmation for, making it the only question mark.I like your list. Skilled for Noble makes most sense. Lucky for Merchant looks fun.
I associate Hermit with Healer. I can see "Hermit" in some contexts being a witch coven.
Heh, I really want to give Scribe an improved version of the Linguist feat, something like Comprehend Languages as Intelligence checks − and knowledge checks as a Bonus Action rather than an Action.
Out of the ten, perhaps the Scribe is Lucky, in the sense of "catch errors and mistakes".
Possibly Merchant is Tough to "handle a long journey".