D&D General Hot Take: Dungeon Exploration Requires Light Rules To Be Fun


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I’ve wondered before if DnD could implement a workable encumbrance based less on exact weights and just doing a weight point heavy/moderate/light/trinket model alongside depletion dice on some types of consumables, so say, a Bundle of torches is a medium item, medium items are 4 weight, and torches begin with a d10 sized depletion die.
Some kind of slot/location based system would be nice. Make it easier to track, gameable, and hopefully have it drive interesting decisions and support fun play when random equipment gets lost or busted rather than just tracking weight.

Can even make the whole system optional for all the folks who prefer to handwave/eyeball "that looks ok" it.
 




Some kind of slot/location based system would be nice. Make it easier to track, gameable, and hopefully have it drive interesting decisions and support fun play when random equipment gets lost or busted rather than just tracking weight.

Can even make the whole system optional for all the folks who prefer to handwave/eyeball "that looks ok" it.
While I understand the appeal of a slot based system I don’t really see how it would be helping to simplify things, it’d just be an extra thing to track, unless you’re using it to cap the amount of stuff everyone is carrying because they don’t have the location slots for it.

Wouldn’t ‘you have 17 STR, you have (17x3=)51 carrying capacity’ be more straightforward?
 

While I understand the appeal of a slot based system I don’t really see how it would be helping to simplify things, it’d just be an extra thing to track, unless you’re using it to cap the amount of stuff everyone is carrying because they don’t have the location slots for it.

Wouldn’t ‘you have 17 STR, you have (17x3=)51 carrying capacity’ be more straightforward?
Tracking something like 12 (or 17, for 17 Strength) equipment slots is simpler than tracking, say, 51 lbs of carrying capacity with all kinds of varied weight values. Generally in a slot system items are 1 slot, 2 slots, or x to a slot (5 or 10, commonly, for bundled small stuff like torches or rations; pick one value and keep it simple).
 

Tracking something like 12 (or 17, for 17 Strength) equipment slots is simpler than tracking, say, 51 lbs of carrying capacity with all kinds of varied weight values. Generally in a slot system items are 1 slot, 2 slots, or x to a slot (5 or 10, commonly, for bundled small stuff like torches or rations).
that is what i was suggesting, just with your number of slots being derived by your strength, (51 points/slots of carrying capacity), i was interpreting your suggestion of slots being more like 'this is your headwear slot, this is your chest slot, your beltpouch slots...', previously mentioned heavy/moderate/light/trinket designations being labels for standard weight point values
so say, a Bundle of torches is a medium item, medium items are 4 weight,
 


So let us be specific what exactly makes it unfun?

Tracking provisions?
Tracking ammo?
Tracking the light resource?
Time management?
Continuous random encounters?
Zoom-in investigation/perception skills?
Same-y descriptors?
Slow depletion of resources (hit points, spell slots...etc) from exploration and traps as opposed to actual combat which burns things much faster?
Other....
I'm good with all of these, because people find different things fun.
 

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