KibblesTasty
Explorer
Well, I'm trying to avoid diving too much into the weeds in these, but it is hard as there's a lot going on differently.Much as I hate the cheese-grater, I do want to point out that initiating a grapple is much less likely to land in 2024, whereas it could be practically automatic from lv1 in 2014 (all you needed was a raging Barbarian, because no monster is ever trained in any skill).
It's a save, and there is no way to improve the DC, it's just always 8+Str/Dex+proficiency, and target picks their better stat to roll against it. So your odds are kind of 50/50. I'm not saying Spike Growth causing a 50/50 roll between 0dmg and infinite damage is great (it should only trigger from target's own movement), it's just not really worse than it already was in 2014.
An optimized grappler was more likely to succeed a check in 5e 2014, absolutely. But they were a lot less likely to make a check. Due to a lot of changes and feats, Grappling is a lot more prevalent; for example, the same change that lets you do TWF with a shield means that you can do TWF while Grappling, since you only need one hand. But that's just an example, there's a lot of things going into it. You don't need to use the Attack action to grapple anymore, which means you can do it on opportunity attacks, and Monks can make 3+ grapple attempts very early on. To add to that, with the Grappler feat, you don't have to choose between damage and grappling (1/turn), so people try a lot more.
As for things like grappling while mounted, a lot of digital ink has been spilled on if that works in 5e, but I'll simply head that off by saying it works the same in 5e 2014 and D&D 2024, so it's not a discussion relevant to compared the two IMO.
I cannot say which folks will have more trouble with, but I can say that Spike Growth has felt a lot closer to a must ban in D&D 2024 than 5e 2014 for me so far, and that's as someone that had some trouble with it in 5e 2014.
This list is definitely not a replacement for reading the rules, it's more of a guide of what to check in the rules to people reading them if they want to review what might be problematic for their games.If you're hesitant to get the new books that's fine. However there have been a bunch of reviews from streamers that got an advanced copy and these issues raised have not been mentioned as problems as far as I know. Neither have they been raised by people answering questions on this forum that got the book at Gencon.
I don't need the rules to tell me that if a PC walks off the edge of a cliff they'll fall. I don't need the rules to tell me that you can't simultaneously wield two weapons in one hand. There are always going to be edge case exploits like this, that's why we have a person as DM not a computer.
Maybe I'll change my mind when I get the actual text and I'll just make a handful of house rules to shut down stupid PC trick exploits. Either way I'm not too concerned. Ask me again in October when I've actually used the rules for a while.![]()
It was I originally typed up for that reviewer crowd; a few folks have been asking me to summarize or explain the new issues (being a mechanics bloke), and I wanted to gather it all in one place so I could just point them to a list. The list is not a review, its a list of compiled complaints!
For the most people, I think deciding if they like 2024 vs. 2014 will have everything to do with a few factors such as $ cost of the new books and if they want to pay WotC that, if they like weapon mastery and how changes the pace and style of play, and preferred player power levels (2024 characters are a good bit stronger, they just get more stuff, more feats, more features, etc).
I think the only way I would say this list is should influence someone's decision to buy it is if they are hoping for an edition they can play without patches, bans, or nerfs, in which case I would say it is no more than that 5e 2014 was.