Roll20's new character sheet launches Sep 17; 2014 rules fully supported. Open Beta is here if you want to play around with it:
https://app.roll20.net/characters/create/dnd2024byroll20
One of the things I worry about, similar to some people's migration off of X and onto Threads, is that we're trading one online centrally-managed service for another. Sure, Roll20 may offer better capability now, but they don't always have to. Things change. Budgets change. Companies change. And our services can change along with them, with little to no warning.
In a way, I think this whole situation is good because it's showing a lot of people that you can't trust a service you can't trust. If D&D Beyond was doing everything perfectly for fantastic prices, I still think it'd be dangerous because it would further centralize the hobby around a single company and a single service.
This is what I
wrote about a year ago. As part of that I ran a YouTube poll (yes, I know its not a perfect survey, you don't need to correct me) on how many people used D&D Beyond back in October 2023 and ran it again just a couple of days ago. Regular D&D Beyond usage went from 38% to 36%, not enough to really tell us anything other than it's about the same and it's about one in three of those who bothered to answer the poll (2400ish people).
Something else this brings up in my mind is whether D&D and 5e is, for many people, just too complicated a system to reasonably expect them them to manage it on paper. I think all the recent 5e variants may suffer from this. My wife is spending a ton of time converting her 5th level A5e paladin over to a new sheet and still running out of room. So much cross-referencing. So many things in so many places. Has the game gotten too crunchy and thus more players rely on digital tools?
There are lots of possible things to attribute to the growth of D&D over the past ten years but I think it also corresponds to the growth of D&D Beyond. DDB made it easier for people to quickly build, run, and maintain characters where doing so on paper may have been just too hard for them.
What house rules can we put in place to help players more easily build and maintain 5e characters?