D&D (2024) Wizards of the Coast Backtracks on D&D Beyond and 2014 Content

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Wizards of the Coast posted an overnight update stating that they are not going forward with previously released plans to require those wishing to use some 2014 content on D&D Beyond to use the Homebrew function to manually enter it. Instead, all the content including spells and magic items will be included. From the update:


Last week we released a Changelog detailing how players would experience the 2024 Core Rulebooks on D&D Beyond. We heard your feedback loud and clear and thank you for speaking up.

Our excitement around the 2024 Core Rulebooks led us to view these planned updates as welcome improvements and free upgrades to existing content. We misjudged the impact of this change, and we agree that you should be free to choose your own way to play. Taking your feedback to heart, here’s what we’re going to do:

Players who only have access to the 2014 Player’s Handbook will maintain their character options, spells, and magical items in their character sheets. Players with access to the 2024 and 2014 digital Player’s Handbooks can select from both sources when creating new characters. Players will not need to rely on Homebrew to use their 2014 player options, including spells and magic items, as recommended in previous changelogs.

Please Note:

Players will continue to have access to their free, shared, and purchased items on D&D Beyond, with the ability to use previously acquired player options when creating characters and using character sheets.

We are not changing players’ current character sheets, except for relabeling and renaming. Examples include Races to Species, Inspiration to Heroic Inspiration, and Cast Spell to Magic.

We’re dedicated to making D&D Beyond the ultimate digital toolset for Dungeons & Dragons, continuously enhancing the platform to ensure you can create, customize, and play your game just as you envision it. From your first one-shot to multi-year campaigns and everything in between, we're grateful to be on this journey with you.

- The D&D Studio
 

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Darryl Mott

Darryl Mott

Well, they listened to the feedback and did the right thing! Within a week. That's a good thing, right?

I can actually understand their perspective on this (as they state in the message, "Our excitement around the 2024 Core Rulebooks led us to view these planned updates as welcome improvements and free upgrades to existing content."). Call it the Apple / Bono problem- they couldn't imagine that everyone wouldn't be happy with something free! Of course, they forgot that some people had ongoing campaigns and such ...

I assume with this done, we are going to move on. Checks thread to date...

nevermind-ignore-it.gif
 

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Say there are currently 100,000 people playing D&D right now. Even if every single one of them bought a ticket for the movie, at $20 a ticket that's merely $2 million dollars.
but there are maybe 25M players overall, and suddenly all of them seeing a movie vs only 50% doing so can make a difference…
 

Unforced "errors" how? What's the "error" if not making money? Bad PR? Is that the "error"? If bad PR doesn't effect their bottom line, then it's not an "error".
bad PR is an unforced error, that you have no way of figuring out how much it affects their bottom line does not mean it isn’t one

Yes, to all us scrubs we think "WotC keeps messing things up!!!"... but who gives a rat's ass what WE think? What do our complaints mean? Nothing!
they have changed course as a result, and not for the first time. If you want to argue that it technically is not because of what we think but because of how we then decide to spend our money as a result of that is a distinction without a difference

We individuals do not matter. Our individual opinions do not matter.
sure, that is always how it works, in everything
 


As far as "the more errors", the thing is that it's not a constant stream of errors. It's that any time they do something people disagree with, no matter how quickly they correct the error, there's no date of expiration and it's held over their heads forever.
eh, I do not see most of the errors they made in the last two years or so being brought up much at all. If they are then it is mostly as a ‘see how this is a pattern, not a single incident’ kind of way.

The one I see every once in a while still is the OGL, people left D&D over it and some will never return.

I am perfectly fine with people speaking their mind, they do not have any obligation to shut up and not bother anyone. They do not have to agree with your timeline on how long it is appropriate to talk about a WotC screwup.

The more pushback they get, the more they will post too. If you want to minimize such posts, don’t engage
 

The real reason they’re making this change is because immediately following their announcement of replacing 5e content, Roll20 made a public announcement that they would be retaining their 5e content in addition to adding 2024 content so tables could use either or remix. It’s not the players they care about — it’s about handing over money to a VTT competitor.
 

Yes.

I get everything now when I search but I also own it all as I had the Legendary bundle.
I understood that the question was whether you mistakenly may get a Volo monster instead of a Multiverse one or vice versa due to the bad DDB codebase.

That you have access to both when you own both books is a given (or at least should be)
 

Hopefully we can toggle off 2014 phb/dmg/mm content as a source like any other book in the campaign settings, for those who wish to use 2024 only.
 

The real reason they’re making this change is because immediately following their announcement of replacing 5e content, Roll20 made a public announcement that they would be retaining their 5e content in addition to adding 2024 content so tables could use either or remix. It’s not the players they care about — it’s about handing over money to a VTT competitor.
if no players were upset about it, it would not matter what Roll20 did. Not everyone dropping their DDB subscription would jump ship either.

While it is about $, it is about the DDB customers, not about Roll20’s approach
 


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