D&D (2024) Wizards of the Coast Backtracks on D&D Beyond and 2014 Content

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Wizards of the Coast posted an overnight update stating that they are not going forward with previously released plans to require those wishing to use some 2014 content on D&D Beyond to use the Homebrew function to manually enter it. Instead, all the content including spells and magic items will be included. From the update:


Last week we released a Changelog detailing how players would experience the 2024 Core Rulebooks on D&D Beyond. We heard your feedback loud and clear and thank you for speaking up.

Our excitement around the 2024 Core Rulebooks led us to view these planned updates as welcome improvements and free upgrades to existing content. We misjudged the impact of this change, and we agree that you should be free to choose your own way to play. Taking your feedback to heart, here’s what we’re going to do:

Players who only have access to the 2014 Player’s Handbook will maintain their character options, spells, and magical items in their character sheets. Players with access to the 2024 and 2014 digital Player’s Handbooks can select from both sources when creating new characters. Players will not need to rely on Homebrew to use their 2014 player options, including spells and magic items, as recommended in previous changelogs.

Please Note:

Players will continue to have access to their free, shared, and purchased items on D&D Beyond, with the ability to use previously acquired player options when creating characters and using character sheets.

We are not changing players’ current character sheets, except for relabeling and renaming. Examples include Races to Species, Inspiration to Heroic Inspiration, and Cast Spell to Magic.

We’re dedicated to making D&D Beyond the ultimate digital toolset for Dungeons & Dragons, continuously enhancing the platform to ensure you can create, customize, and play your game just as you envision it. From your first one-shot to multi-year campaigns and everything in between, we're grateful to be on this journey with you.

- The D&D Studio
 

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Darryl Mott

Darryl Mott

no, it speaks to urgency because they dropped the ball, and again, that is you speculating. Do you have any indication that they are working overtime?


again, urgency, not complexity

As much indication as you have that this is a simple change.
 

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As much indication as you have that this is a simple change.
I have the reversal, you might not like it, but it is the only piece of evidence we do have, which means you have zero…

If this blows up and they still are not done in a few weeks, then you do have evidence, I am just not counting on this scenario coming true
 

I kind of have to laugh at this "heroic task" of integrating 5E options with 5.5E. For one thing, WotC has been touting compatibility between the two editions for the entire time we're been talking about it. This isn't something that snuck up on them.

But the other reason I laugh is because I play Pathfinder 2, and it's been going through a remaster as you likely have heard. I think most of the online community uses Pathbuilder to make characters. Pathbuilder is made by one guy. The remaster made hundreds of changes in two waves. Sometimes things were renamed. Sometimes they were rebalanced. Sometimes they were removed in favor of completely different abilities. The one guy had everything deployed a couple of days after launch. And when I go to Pathbuilder to create a character there's a checkbox for legacy content so I can see older stuff. One guy.

This somehow came as a surprise to the team of people working on this at WotC? Why did someone put out all these rakes in the yard?
 

I have the reversal, you might not like it, but it is the only piece of evidence we do have, which means you have zero…

If this blows up and they still are not done in a few weeks, then you do have evidence, I am just not counting on this scenario coming true
You're assigning a motivation to the reversal you have no way of knowing. That's not proof that's make believe.

EDIT: Whether it blows up or not... the simple fact is we won't know either way what the reality was unless someone behind the scenes leaks it.
 

I kind of have to laugh at this "heroic task" of integrating 5E options with 5.5E. For one thing, WotC has been touting compatibility between the two editions for the entire time we're been talking about it. This isn't something that snuck up on them.

But the other reason I laugh is because I play Pathfinder 2, and it's been going through a remaster as you likely have heard. I think most of the online community uses Pathbuilder to make characters. Pathbuilder is made by one guy. The remaster made hundreds of changes in two waves. Sometimes things were renamed. Sometimes they were rebalanced. Sometimes they were removed in favor of completely different abilities. The one guy had everything deployed a couple of days after launch. And when I go to Pathbuilder to create a character there's a checkbox for legacy content so I can see older stuff. One guy.

This somehow came as a surprise to the team of people working on this at WotC? Why did someone put out all these rakes in the yard?

Just a question, as I have no knowledge of Pathbuilder... but is the character sheet automated and does it have a plugin to work with Roll20?
 

I kind of have to laugh at this "heroic task" of integrating 5E options with 5.5E. For one thing, WotC has been touting compatibility between the two editions for the entire time we're been talking about it. This isn't something that snuck up on them.
this has nothing to do with compatibility though, the problem is purely DDB specific / a business decision
 

You're assigning a motivation to the reversal you have no way of knowing. That's not proof that's make believe.
I am assuming that when they announced the reversal they first checked that they could get it done in time, that is it. That has nothing to do with motivation.

You seem to assume that they knew they could not get it done and announced it anyway, that does not sound like the better assumption to me…

EDIT: Whether it blows up or not... the simple fact is we won't know either way what the reality was unless someone behind the scenes leaks it.
if it does not blow up, then they got it done in a week, so it was not a lot of effort. qed…
 

Just a question, as I have no knowledge of Pathbuilder... but is the character sheet automated and does it have a plugin to work with Roll20?
I don't use Roll20 for PF2 (I use Foundry like almost everyone who plays it online), but there is an import utility for that VTT. A search tells me you can import Pathbuilder to Roll20 as well, but I haven't actually used it. It has a JSON export function, which I use to move my players' characters into Foundry and that works flawlessly.
 

I don't use Roll20 for PF2 (I use Foundry like almost everyone who plays it online), but there is an import utility for that VTT. A search tells me you can import Pathbuilder to Roll20 as well, but I haven't actually used it. It has a JSON export function, which I use to move my players' characters into Foundry and that works flawlessly.
Ah, ok... and is it an automated character sheet... as in even if I am not playing on a VTT it allows me to toggle armor and weapons on or off, roll for checks, subtract or add equipment in real time, automate feats, tooltips, full description dropdowns, etc.

EDIT: I'm just trying to understand if we are comparing apples to apples or apples to oranges here.
 

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