Forgotten Realms Player Guide

D&D (2024) Forgotten Realms Player Guide


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I'm not so sure! Other than what is likely Myth Drannor, every place mentioned is along the sword coast.

Sort of, while Calimshan is techniques on the Swordcoast, it's considered part of the separate region called the Lands of Intrigue. The Lands of Intrigue was a collective term used to describe the nations of Amn, Calimshan, Muranndin, Erlkazar, Velen and Tethyr.

It's really the city states of the Swordcoast North and it's islands that is really what folks mean by the Swordcoast Region. The SCAG really didn't go into anything but super duper details about Calimshan for that reason.
 
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Calimshan isn't really on the Sword Coast, as it's on the Trackless Sea rather than the Sea of Swords (which terminates at the Dragon's Neck Peninsula of Tethyr), and the bulk of the nation sprawls along the Shining Sea to the south instead. But it's certainly still on "the west coast of Faerûn" (which is what the most generous definitions of the Sword Coast tend to define anyway).

The Dalelands making a comeback would be welcome, but this still feels very much like SCAG Mk. 2 rather than an updated version of the iconic 2001 3E Campaign Setting book (which, despite questionable map-shrinking policies, remains the best "Realms in a single book" volume that has ever existed, and at this juncture is ever likely to exist).
 


Calimshan isn't really on the Sword Coast, as it's on the Trackless Sea rather than the Sea of Swords (which terminates at the Dragon's Neck Peninsula of Tethyr), and the bulk of the nation sprawls along the Shining Sea to the south instead. But it's certainly still on "the west coast of Faerûn" (which is what the most generous definitions of the Sword Coast tend to define anyway).

The Dalelands making a comeback would be welcome, but this still feels very much like SCAG Mk. 2 rather than an updated version of the iconic 2001 3E Campaign Setting book (which, despite questionable map-shrinking policies, remains the best "Realms in a single book" volume that has ever existed, and at this juncture is ever likely to exist).

That is a safe bet.

I think Storm, Shadow, and Divine Sorcerer's are also likely, along with a mix of other subclasses in need of an update and new FR inspired ones as well.
 


"Part of our re-imagining of these core books was also wanting to return to D&D's most popular setting--the Forgotten Realms."

The Forgotten Realms Guide is the first player's guide other than the setting in 5th edition. This will be two books, one for Dungeon Masters, one for players.

New player options, new subclasses, new feats, new backgrounds, new spells, new kinds of spells, factions like the Harpers or the Red Wizards of Thay.

The Dungeon Master's book digs into different parts of the Realms--Baldur's Gate for urban fantasy, Iceland Dale for survival horror, isolated towns, a giant elvish mega dungeon, fairy stories and conflict which can be resolved without violence in the Moonshae Isles, and the land of Kalimshan. Each delivers a different play style.

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The art at the very top with the floating islands looks like the city of Airspur in Akanul at the edge of the Old Empires Region.
 



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