Dungeons & Dragons 2024 Player's Handbook Is Already Getting Errata

goliath hed.jpg


The 2024 Player's Handbook on D&D Beyond contains several updates to the new revised 5th edition ruleset. Early access users of D&D Beyond who have also obtained a physical copy of the 2024 Player's Handbook have noticed several minor differences between the digital and physical copy, assumably due to soon-to-be-released errata. Notably, the following changes have been spotted:
  • Giant Insect spell contains a clarification on its HP (the physical edition states that the summoned insect has an HP of 30+10 for each level in the spell slot used to cast the spell; the digital version states 30+10 for every level above 4th level),
  • Shields now require the Utilize action to don or doff
  • Goliath's Powerful Build now specifies that it grants Advantage on ability checks to end the Grappled Condition instead of saving throws.
  • True Polymorph's spell description no longer states that the spell effects end if its target's temporary hit points run out.
  • The Telekinetic feat now specifies that it grants an increased range to the use of Mage Hand instead stating that you can cast Mage Hand at a further distance away.
Notably, Wizards of the Coast has not released an official errata document for the Player's Handbook, although they may be holding out until the book's full release on September 17th.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad

I don't know if this is pedantic or not, but I think the issue is with calling out the skill. What I do in D&D (and every other game I run) is to suggest the players ask me something like "That statue, what do I know about it?" As the DM I can then tell them what check to make. I just prefer natural language to game speak.

Yes, most of the time they're going to know what skill to use, but it also let's me give them more options. Is this silly? Yes, but I find it especially useful when they're interacting with someone. "I roll Diplomacy" becomes either roleplaying a conversation or a statement of intent.
my group has been together (most of us) since 2e... our newest player came in before before the switch from 3e to 3.5... everyone has DMed, in fact we rotate who DMs, so right now I am running two games and two others of the 7 of us (broken up over two days) 3 of us right now but in theory sometimes up to 4 of us have games running (2 on 2off both Tuesday and Saturday nights).

Calling for skills or asking for skills is an easy short hand... it's as easy to say "You don't have to roll here is what you know" as it is to say "roll this skill plus this stat".

As for "I roll diplomacy" I get blocked by people cause I argue there is nothing wrong with that... right now I play online with a old group of friends, but once upon a time I was teaching 5e at game stores, schools and cons... one of the easiest ways to teach someone to take the chance to talk is to let them roll the die... to know the skill is what matters everything else is for fun... i have brought more then a few shy people out of there shell (at the table atleast) by letting them start with "Can I use persuade"


We even have a joke on Saturday night about it... we call it "Diplomancy" and even now 10+ years with no skill called diplomacy we still ask "Can I just use diplomancy"
 

As for "I roll diplomacy" I get blocked by people cause I argue there is nothing wrong with that... right now I play online with a old group of friends, but once upon a time I was teaching 5e at game stores, schools and cons... one of the easiest ways to teach someone to take the chance to talk is to let them roll the die... to know the skill is what matters everything else is for fun... i have brought more then a few shy people out of there shell (at the table atleast) by letting them start with "Can I use persuade"
I have thought about this quite a bit. I don't think there's anything inherently wrong with just saying what you want to do because some players (especially neurodivergent ones) have trouble with "fluffy-BS" part of diplomacy. I just ask that they say what they want to do and how they're doing it. It's the "intent/method" ... uh ... method.

But yeah, as long as I know what you're doing, I won't get mad at anyone over wanting to cut to the chase.
 

Wait, what?

My players ask to make checks all the time.

DM: You seen an ancient marble statue.

Player: Cool. Can I make a history check?

DM: Sure!
It's a bit weird, but there's this divide between those who think  only the DM should call for skill checks and those who are fine with either the DM or player doing so. My group is firmly in the latter camp.
 





It feels like the release of the 1st printing of the majority of major ttrpg's
YMMV. I just am flashing back to the online client for 4th ed where they kept going back and revising things. Sometimes just correcting typos sure. Other times just full on rules changes. Made the books obsolete. I'm more than resigned to errors in a print product. Hell, I played White Wolf. Page X. But I do feel that the ability to make revisions to an always online, always accessible product has a knock on effect of giving publishers a cushion, and cushions can make us too comfortable. We already see this in video games. Ship buggy garbage but its fine because they will patch it for years to come. Measure twice. Cut Once.
 


Related Articles

Remove ads

Remove ads

Top