I reckon they need to add Hidden as a condition so they don't have to stretch Invisible to include hidden creatures.
Also, here's a list of other things that could do with some errata:
Stunned condition: Needs to have "speed = 0" added back in so the Monk's Stunning Strike feature isn't wonky (currently if you fail the save, you can still move at full speed, whereas if you succeed, you can only move at half speed).
Blindness/Deafness: The print version of the PHB lists this spell's school as Transmutation, but it's listed as Necromancy on DDB. Not sure which is meant to be the correct one (it was Necromancy in 2014).
Conjure Minor Elementals should probably scale at every two levels like
Spiritual Weapon.
Fabricate no longer specifies that you can't transmute living creatures or magic items. That phrasing should be added back in.
Flaming Sphere has a spell school discrepancy in both the print and DDB versions (the description indicates Conjuration, whereas the Druid, Sorcerer, and Wizard spell lists all indicate Evocation).
Otto's Irresistible Dance needs clarification that it has no effect on creatures immune to the Charmed condition. As it stands, they can still be affected on a successful save if not a failed one, which is utterly bonkers!
Spirit Guardians really needs to be once per round, not once per turn.
True Polymorph should not end early if the TPH disappear, and also it needs to have the ability to speak and cast spells added back in if the new form is capable of such. It's ridiculous that a humanoid true polymorphed into another humanoid species can't speak or cast spells!
No, it wasn't. It was corrections and clarifications only. They were clear. They weren't doing numbers changes for the sake of balance.
But that changed with I think the post-Tasha's errata, because a couple of the Tasha's (I think!) spells were just wacky in their original form. So it's not like it's a new-new change, but it's definitely confirmed that they're sticking with the post-Tasha's approach here, in that they're halving the scaling (a huge change for those spells), and changing how the Goliath ability functions to make it more useful.
The fix to the Goliath’s trait is no different to changing unarmed strikes to not be weapons. That was a big change in the first 2014 errata that they insisted was just correcting an error.
With the Goliath trait, it’s clear that was just something they missed when changing the way grappling worked.
@LaTia J I’ll second the thanks for participating in these discussions here.