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D&D General Elephants are cheaper than Warhorses

Hmpf. In the olden days we would have had to wait for the DMG to learn what an elephant costs.

I mean, the DM would have learned.

We would have had to seek out an elephant wholesaler to find out, and then a horsesalesperson to compare.
 

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3d8+6 piercing damage from the gore attach he only needs to make a DC 12 Strength check to remain standing.
not in 2024 btw - an attack with a rider (rules) has that rider take effect if it hits.
There are going to be a LOT of prone characters now.
 

Funny enough, i did pay 10 bucks for something like that. It's interesting read, and best of all, it's system and edition neutral.

I got the same pdf. It was... interesting, but didn't really help me implement any sort of better economics system in my campaigns. Maybe I just didn't get it, missed something, or don't have the imagination.

I usually just eyeball the size of the town, village, city, whatever, and then set limits on amounts of items of certain costs. Villages have less, and might cost more. Cities have more, and cost what is listed in the PHB. Anything more complicated usually runs afoul of VTT programming, or just being too confusing. Maybe this would be a separate discussion, how to implement these types of rules for more "realistic" economies...
 


I got the same pdf. It was... interesting, but didn't really help me implement any sort of better economics system in my campaigns. Maybe I just didn't get it, missed something, or don't have the imagination.
It requires some work and effort to not only reprice items, but to adjust treasure. It's decent baseline.
I usually just eyeball the size of the town, village, city, whatever, and then set limits on amounts of items of certain costs. Villages have less, and might cost more. Cities have more, and cost what is listed in the PHB. Anything more complicated usually runs afoul of VTT programming, or just being too confusing. Maybe this would be a separate discussion, how to implement these types of rules for more "realistic" economies...

Yeah, VTT have their own tables probably, so modifying them is PIA. But for in person game, it's not that big of a hassle. Best of all, once you set up economy up to standard of realism you like, you can reuse it. Personally, i use provided price tables and adjust with common sense. FE things that are produced locally are cheaper (like veggies in the farming village), things that come from out of village are more expensive. In big cities, some things are cheaper cause of more competition between merchants, exotic stuff is generally expensive and so on.
 

I still use a lot of 3E for settlements and economics. This thread is actually making me miss the Handle Animal animal training rules in 3E, where animals could be taught specific tricks and that was the difference between a horse and a warhorse.
 


A Riding Horse cost 75gp a Warhorse cost 5 times that at 400gp
A Riding Elephant cost 200 so a War Elephant should cost 1000gp
then add 1000 barding and 1000 for a Howdah - thats 3000gp for an Armoured War Elephant
No, the extra cost for the Warhorse is a function of the cost of feeding the horse while you train it to become a warhorse, the cost of the horses who die in this process, the cost of the warhorse trainers, and the cost of the damages you have to pay for the trainers who die in the process.

We do not have evidence that these costs are percentage based and since in D&D, unlike in reality, the rules do not establish that feeding an elephant is more expensive than feeding a horse the markup between elephant and war elephant should be lower than the markup between horse and war horse.
 

No, the extra cost for the Warhorse is a function of the cost of feeding the horse while you train it to become a warhorse, the cost of the horses who die in this process, the cost of the warhorse trainers, and the cost of the damages you have to pay for the trainers who die in the process.
so where in the rules does this get explicitly listed?
 

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