Which fantasy TRPGs do you think truly reflect the characteristics of firearms as Game Changers?

Sure. Shadowrun.

I 2nd this one.

@Anonym

One possibility you may want to consider is Freelance Infantry Strike Team (FIST: Ultra Edition) by Claymore? It looks OSR'y mechanics wise. While it's setting is intended for more paranormal encounters, I feel like its other aesthetics: squad-based, tactical operations, alternative game mechanics, a focus on gun play (you're rogue mercenaries!) coupled with its background of constant warfare may be a good fit and easily could be painted with fantasy.
 

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Modern firearms (rather than muskets) are the true Game Changers, changing the worldview and combat style of the entire game. They have a range of thousands of feet, can easily penetrate most armor and shields . . .
Which game are firearms changing? The medieval combat game? If so, I'm with Umbran - modern firearms and medieval combat don't (usually) coincide, so no changing is necessary.

can cause terrible damage, and effectively narrow the gap between low-level characters and high-level characters/powerful fantasy creatures——————a large group of Level 1 warriors equipped with automatic rifles and RPGs can still kill a great wyrm.
Having a disparity between low- and high-level characters introduces a level of fantasy that should also apply to automatic rifles and RPGs. If these weapons are fatal to great wyrms, then they're effectively high-level magic items, with the implication that a "large group of level 1 warriors" shouldn't be walking around with them.

In the TRPG which truly reflects the advantages of modern firearms, there is no balance between cold weapons and firearms——————there are no needs to balance them, swords are simply outdated, and the spellcasters must also adapt to the changes of generations and they surely can.
This is an era of guns and magic, where everyone has started using firearms to fight. you may see a Balor wielding a gatling cannon and a Pit Fiend wielding a flamethrower,and dragons install hard points on their wings to equip RPGs and even missiles.
Protection from Missiles is a spell that's been around for quite a while. The outdated sword suddenly becomes pretty important when it's needed to stagger the spellcaster who's maintaining a spell that stops or diverts little hunks of lead.

Does such game exist now?
It wouldn't surprise me. Maybe try mashing up WOIN's OLD and NOW. Or Fantasy AGE and Modern AGE.
 


One reason why I'm not a fan of modern or later era games. Not the PCs skill anymore that governs things but a race for the biggest gun.
DnD combat already makes the damage die of the weapon more important than the skill of the PC anyway, getting a bigger gun is no different than getting a bigger sword
 

I think another thing about a lot of melee games, is that the HP like in DnD represents something other than absolute damage, where that is all guns deal, and for most systems, they are seriously under powered, esp considering how many rounds one can fire quickly. Basically there is a disconnect between gun combat, and melee, they just work too differently to have in the same sort of rules. Definitely sword play takes a different skill set, and physical needs are greater, guns have a better ease of use factor.
 

about the concept of HP, I think it's necessary to explain that it's just a very abstract concept——————it's just expressing how difficult it is to kill this guy, or how much damage this guy can withstand before it falls.that's why it's called Hit Points instead of anything else such as Life Points.

It does not mean that this character/creature will withstand the damage by their own meat after being hit by enemy attacks.

As humans, when a 1th warrior is hit by a giant's hammer, they immediately turn into minced meat, while a 20th Fighter and even a 20th Wizard should only take minor damage————Is the meat of a 20th Fighter and 20th Wizard completely different from that of a 1th Warrior? Does becoming a 20th character mean they have acquired Kryptonian bloodline?


No, the actually what happened is not like that. when a 1th warrior hitted by a giant's hammer, he is helpless and turns into a puddle of meat sauce.but the mighty and badass 20th characters are completely different.
when a 20th fighter hit by a giant's hammer, he can dodge at the last moment with his superb combat skills, only to be bounced away by the shockwave or break a few nails.
and for a 20th wizard,although he has no combat skills, when he is hit by a giant's hammer, a lot of shinny flare of defensive spells will immediately appear around his body, bouncing him away or offsetting most of the impact.

Similarly, when most humans are hit by a 5.45x39mm bullet, they will immediately down and die, even in the luckiest cases themstill would be amputated or get some permanent trauma. but if it were Rambo, the situation would be different. his keen senses and intuition were able to make him react at the last minute, suffering only the slightest damage, or simply because he was very lucky (otherwise he would have died long ago)————so he had much much more Hit points than normal soldiers.
 

Traveller does a remarkably good job. It still has cutlasses, which are great if you don't want to breach a hull in space. But guns are the hamburger helper of combat.
 

Sure, in a world without magic, they are game changers. Whether they should be in a magical world is an

open question. But in any event, talk of modern firearms won't apply to fantasy not set in the modern era.
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Exhibit A your honor.
 

Having a disparity between low- and high-level characters introduces a level of fantasy that should also apply to automatic rifles and RPGs. If these weapons are fatal to great wyrms, then they're effectively high-level magic items, with the implication that a "large group of level 1 warriors" shouldn't be walking around with them.

"they're effectively high-level magic items"
no,they are not.this is a completely different case. powerful magic items must be created by powerful spellcasters. however, automatic rifles and RPGs are mundane items, made of ordinary metal and capable of being mass manufactured in large quantities and at low cost. this is another element of modern firearms as Game Changer——————what stands behind them is what is known as the "industrial system", and what stands behind the "industrial system" is the "industrial era".

so the "era of gun and magic" actually being a "era of industry and magic"or "era of technology and magic".in such world,Diesel engines, lathes, and even computers coexist with magic (both arcane and divine).and combining the two will unleash a power far more powerful than any simple technology or magic.

what such world would be like?nah,just like those Final Fantasy 6,7,8,10,12 and 13.although this series has become outdated and declined, these works are still classic.
 

in my own opinion,a full auto assault rifle would fire 1D4 times per rounds,and it can fire 2D4 times per rounds in full auto but have reloading at next round and cannot shot again for at least 1 round due to the overheated barrel.

and it range is about 600ft/200m,and deal 3D6 damage and crit hit 18-20/x3 ————this is what a game changer weapon woule be.of course,it can be buffed by magic and special ammo such as Adamantine AP rounds or silver coated anti-werewolf rounds or cold iron anti-demon rounds.
 

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