D&D (2024) Programs or Games to visualize Bastions?

Xeviat

Dungeon Mistress, she/her
Heya. My first 5.5 game is gonna focus around Bastions. The players are going to get burdened with given title of a keep and be thrust into the mobility, with all the privileges and responsibilities that comes with. Over time, a settlement will grow around their keep and they'll get to be the rulers of their own village.

I'm thinking there's gonna be a lot of players interested in Bastions. So I'm surprised there hasn't been talk of "build your bastion with Project Sigil, coming in 202?". So, until that happens, what programs or games are out there that you'd use to visualize your game's bastion/s?

The Sims could work if you ignore the modern aesthetic.
Tiny Glade is great, but only for the exteriors.
Dungeondraft is good, but it's 2D.

What other programs are out there?
 

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Mine craft.
images
 

Heya. My first 5.5 game is gonna focus around Bastions. The players are going to get burdened with given title of a keep and be thrust into the mobility, with all the privileges and responsibilities that comes with. Over time, a settlement will grow around their keep and they'll get to be the rulers of their own village.

I'm thinking there's gonna be a lot of players interested in Bastions. So I'm surprised there hasn't been talk of "build your bastion with Project Sigil, coming in 202?". So, until that happens, what programs or games are out there that you'd use to visualize your game's bastion/s?

The Sims could work if you ignore the modern aesthetic.
Tiny Glade is great, but only for the exteriors.
Dungeondraft is good, but it's 2D.

What other programs are out there?
My daughter likes to build castles and houses in Minecraft.
 

What role do bastions play in the game? i.e. What benefits does one provide?
They're a home base for the players. PCs can have them individually or they can put them together as one unit. They provide gameplay for downtime, giving PCs facilities for crafting or running a business, with most of the minutia handled by NPCs that the players get to come up with. It's just another way to play the game (I would have loved having those rules when I was playing in Waterdeep).
 



I found a few maps on Dyson Logos that had a manor house and a small village. I made it an abandoned hamlet off a town that if being rebuilt (Leilon). The campaign is not focused on the bastion, but I made a few adventures dealing with first securing it and then a side quest for some of the henchmen to open a new found area in the basement. It takes the place of free advancement when the main PCs reached 9th level.
 



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