Ravenloft: Heir of Strahd Cover, Synopsis Revealed

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The cover and synopsis for Penguin Random House's new Dungeons & Dragons novel has been revealed. This week, Penguin Random House revealed the official title and cover for Ravenloft: Heir of Strahd, a new novel by Delilah S. Dawson. The new novel is due for release in April 2025. The new novel follows a group of adventurers who arrive in Barovia under mysterious circumstances and are summoned to Castle Ravenloft to dine with the infamous Count Strahd. This marks the first Ravenloft novel released in 17 years.

Penguin Random House has slowly grown its line of novels over the past few years, with novels set in Spelljammer, Dragonlance, and the Forgotten Realms released over the last year. Characters from The Fallbacks novel by Jaleigh Johnson also appears in art in the 2024 Dungeon Master's Guide.

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The full synopsis for Heir of Strahd can be found below:

Five strangers armed with steel and magic awaken in a mist-shrouded land, with no memory of how they arrived: Rotrog, a prideful orcish wizard; Chivarion, a sardonic drow barbarian; Alishai, an embittered tiefling paladin; Kah, a skittish kenku cleric; and Fielle, a sunny human artificer.

After they barely survive a nightmarish welcome to the realm of Barovia, a carriage arrives bearing an invitation:

Fairest Friends,

I pray you accept my humble Hospitality and dine with me tonight at Castle Ravenloft. It is rare we receive Visitors, and I do so Endeavor to Make your Acquaintance. The Carriage shall bear you to the Castle safely, and I await your Arrival with Pleasure.

Your host,
Strahd von Zarovich

With no alternative, and determined to find their way home, the strangers accept the summons and travel to the forbidding manor of the mysterious count. But all is not well at Castle Ravenloft. To survive the twisted enigmas of Strahd and his haunted home, the adventurers must confront the dark secrets in their own hearts and find a way to shift from strangers to comrades—before the mists of Barovia claim them forever.
 

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Christian Hoffer

Christian Hoffer

Uh, I generally use Ravenloft as something closer to Silent Hill or Alan Wake, where the PC's own actions/fear/guilt/secrets animate the shadow of Ravenloft. In short, the Ravenloft each PC experiences feels very...personal and familiar.
 

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I do think the perception that they are monsters would be fair. But I also don't think a party of adventurers are going to be taken down by angry villagers in most cases. Also these people are afraid and not looking to find monsters. So the reaction isn't necessarily going to be instant mob forming to hunt down the party. If they think they're masters, the people will likely close their doors, shutter their windows and avoid drawing the player characters attention (just like they wouldn't charge out into the street and take on a vampire or werewolf)
The problem comes when the same villagers who rolled up the welcome mat to the PCs when they came into town now are the ones who need them to investigate the disappearances in town. Sorry dudes, you wouldn't let me stay at the inn and sold me rations at 200% markup. Figure out who is eating your livestock for yourself!
 

The problem comes when the same villagers who rolled up the welcome mat to the PCs when they came into town now are the ones who need them to investigate the disappearances in town. Sorry dudes, you wouldn't let me stay at the inn and sold me rations at 200% markup. Figure out who is eating your livestock for yourself!

This didn't come up often for me. Generally the demihumans in the party tried to keep a low profile. But as the GM, you can sculpt the hooks however you want. If the townsfolk just pissed them off, then I probably wouldn't have the townsfolk be the hook (or at least have someone in the village who is helpful and friendly to them).
 


The problem comes when the same villagers who rolled up the welcome mat to the PCs when they came into town now are the ones who need them to investigate the disappearances in town. Sorry dudes, you wouldn't let me stay at the inn and sold me rations at 200% markup. Figure out who is eating your livestock for yourself!
If they sold me rations at a 200% markup because the DM was mad I wasn't playing a Tolkien knockoff.... I mean they're xenophobic... I'd know exactly what was eating their livestock.
 

I didn't find this at all. Paladins are especially screwed in Ravenloft as they are singled it as attracting the ire of the place. Were you using the class changes and the altered turn undead tables?
No, I'm not using an edition that has those rules, nor do I feel it would be in any way beneficial, especially when those characters left early on.
I am not questioning the enthusiasm or interest of new fans. But older fans who grew up on the 90s setting material, are going to have a different set of expectations than newer ones (especially if WOTC radically changes core elements of the setting). We are still free to give our opinions and criticisms. To me, the Van Richten's Guide to Ravenloft looked very solidly made, but so many choices went against what I think of Ravenlnoft being. The biggest one would be the shift from Gothic horror to multi genre. Now people might prefer that, and people might see it as an improvement. That is fair. However it does mean the setting isn't a gothic horror setting anymore, it is now a much broader range of horror. Same with making lands into islands and not having the core. Technically it is all within cannon, but it does mean the setting is going to play very different and if you see the core as being essential, then it isn't same. It is possible for people to have different opinions on the same thing. Someone like me might find the new Ravenoft setting to be a pale imitation of the original, others might find the new version to be superior. Same with the art. I think this art is absolutely not in the spirit of Ravenloft or even a horror cover. To me it looks more like a horror comedy cover, or an urban fantasy cover. And the attitude of the characters feels completely wrong for a horror mood to me. But I am not the final say on those things. This is just my opinion. Me expressing it, isn't me passing judgment on people who like it (heck when I first got into Ravenloft fans of the original module used to crap on the setting all the time: it was their opinion, I understood where they were coming from but disagreed).
The thing is you can voice these complaints without having to shoehorn in some stupid nickname for new Ravenloft. It comes across as condescending to new fans and kinda annoying because every time you use it you are basically saying "This is not REAAAAAL Ravenloft I Won't Shut Up About it!".
I mean if it showed an actual farm boy I suppose this would make sense. Don't get me wrong, Soth is Vader, I totally get the comparison. But I remember when this book came out and the cover instantly grabbed me. It came down to mood. And you don't need to know Soth to see a creepy knight in a helmet and get what it is going for. But for me why this works is the knight is portrayed in a sinister light, the composition really evokes a classic horror vibe, and I think the focus on one central figure in the image of this cover and the others, gives them all a little more heft (not saying all covers need to be that way, I've commissioned covers myself with multiple characters, but having several figures is often more risky for this sort of mood (especially if they come off with an attitude that doesn't fit the tone). Everything about Knight of the Black Rose fits the tone of the setting
And I remember when I got this book and Vampire in the Mists I knew nothing about the characters and honestly ,covers did not speak to me at all. I've only gotten them because I knew Ravenloft was d&d and Dark Sun was d&d but they didn't have Dark Sun books I was trying to get. If I knew Shadowrun is an RPG I may have walked out of the store with one of Shadowrun novels, the covers never mattered.
I must admit for me, it's a stale trope that hurts a long term Ravenloft game. The players quickly figure out the people of the land hate them, so they are less inclined to help them. You might get a few bleeding heart X-Men types, but most players get tired of not being able to enter town for supplies or creature comforts like food and a warm bed and they decide that the peasants aren't worth helping, let them suffer with their dark lord, I'm looking for a way home. And once you've trained your players to ignore NPCs, you've lost a huge swath of adventure hooks.
It's always an annoying issue with people who want to run a "dark" game, that they feel the need to make every peasant/commonner NPC a small-minded, bigoted naughty word, who at best looks down on the PCs and is openly hostile at worst. They want a gritty feel, but what they get instead is the players who are sick and annoyed of being treated like dirt by people who also feel entitled to their help. And then DM gets mad their players become murderhobos and kill every npc.
Moreover, I have grown distasteful of every village and town being a Sundown town and leaning on the racist and xenophobic tropes that brings. I will occasionally use a community with that sort of viewpoint as an adventure seed, but the vast majority of people in Ravenloft aren't inherently afraid of elves or goliaths (or they don't immediately retreat to hate and violence, an elves gold spends like anyone else's, and sometimes you gotta go along to get along.)
Also, even in Barovia you have literal procession of ghosts of past slain adventurers making a long line towards Castle Ravenloft every night. If adventurers are as common as this implies, people in Barovia would have seen it all, even the plasmoid or tri-kreen. They shouldn't be scared and bigoted, they should be jaded. Less "GAH! What is that thing?! Get away from me!" And more "I remember when a group just like yours came here when I was a boy. Their big guy was green and had tusks and their small guy wasn't green but had beard on their feet. Didn't do them any better, the devil Strahd got them all."

I do think the perception that they are monsters would be fair. But I also don't think a party of adventurers are going to be taken down by angry villagers in most cases. Also these people are afraid and not looking to find monsters. So the reaction isn't necessarily going to be instant mob forming to hunt down the party. If they think they're masters, the people will likely close their doors, shutter their windows and avoid drawing the player characters attention (just like they wouldn't charge out into the street and take on a vampire or werewolf)
And then the party is supposed to help these naughty words why again?
This didn't come up often for me. Generally the demihumans in the party tried to keep a low profile. But as the GM, you can sculpt the hooks however you want. If the townsfolk just pissed them off, then I probably wouldn't have the townsfolk be the hook (or at least have someone in the village who is helpful and friendly to them).
You know, I kinda realized that what you desire from Ravenloft is essentially counterproductive to running an actual Ravenloft campaign. Because if you want to use Ravenloft as a "weekend in hell" style game. If people react with fear, mistrust and disgust to everything aside the boring standard of humans, humans with pointy ears, short humans with beards on their faces or short humans with beards on their feet, it simutaniously becomes enticing to play all other races if you want to experience that sort of prejudice in a roleplaying scenario, which is why some people pick Tieflings or Orcs or Drow...and tedious forlong-term game. However, in a short interjection adventure, it becomes very interesting. In fact, the party from the cover is PERFECT for the "weekend in hell" style games WotC wants Ravenloft to be.

Absolutely terrible.
No ravenloft vibe at all.
You're literally judging a book by its cover.
 

I'm getting Umberto Eco and Rumpelstintskin respectively.
Now there’s a roster I’d engage with. That’s Evil Umberto Eco, Semiotician of Despair, who leads scholars into careful labyrinths of wasted time and lost hopes, right?

But older fans who grew up on the 90s setting material, are going to have a different set of expectations than newer ones (especially if WOTC radically changes core elements of the setting).
Some of us. And some not. I don’t think you’re authorized to speak for all early Ravenloft fans any more than I am. We speak for different cohorts within the same general population. And of course neither of us speaks for those who were early fans but have long since ditched Ravenloft or D&D or roleplaying games altogether. We are likely both examples of minorities of the general population.

Moreover, I have grown distasteful of every village and town being a Sundown town and leaning on the racist and xenophobic tropes that brings. I will occasionally use a community with that sort of viewpoint as an adventure seed, but the vast majority of people in Ravenloft aren't inherently afraid of elves or goliaths (or they don't immediately retreat to hate and violence, an elves gold spends like anyone else's, and sometimes you gotta go along to get along.)
This, so much, and not just in Ravenloft. I prefer a dispersed population who may be close-knit and skeptical about outsiders, but cautious rather than hostile, and inclined not to waste any source of potential help. And I like a common attitude of “anybody could be your good neighbor and friend, even if they look different”. That’s compatible with good defenses.

But mostly, I moved away from Ravenloft being hardcore xenophobic because that ruins the fun of the setting. It's what I meant about "meat grinder" mode: running Ravenloft where there is no respite, no victory larger than your immediate survival, nothing worth fighting for other than your own skin. For an evening of terror (pop in, pop out) that's fine, but for a long game that's exhausting. So I run my Ravenloft dark, but a little less grim. It helps keep my players engaged and wanting to explore the dark places when there are still points of light worth fighting for.
Preach it.
 

You know, I kinda realized that what you desire from Ravenloft is essentially counterproductive to running an actual Ravenloft campaign. Because if you want to use Ravenloft as a "weekend in hell" style game. If people react with fear, mistrust and disgust to everything aside the boring standard of humans, humans with pointy ears, short humans with beards on their faces or short humans with beards on their feet, it simutaniously becomes enticing to play all other races if you want to experience that sort of prejudice in a roleplaying scenario, which is why some people pick Tieflings or Orcs or Drow...and tedious forlong-term game. However, in a short interjection adventure, it becomes very interesting. In fact, the party from the cover is PERFECT for the "weekend in hell" style games WotC wants Ravenloft to be.

Not at all. I ran many long term Ravenloft campaigns. I almost never ran it as weekend in hell
 

Some of us. And some not. I don’t think you’re authorized to speak for all early Ravenloft fans any more than I am. We speak for different cohorts within the same general population. And of course neither of us speaks for those who were early fans but have long since ditched Ravenloft or D&D or roleplaying games altogether. We are likely both examples of minorities of the general population.

That is fair. I don't speak for all old Ravenloft fans, and I understand there are some old fans who see the changes as good (perhaps some see the changes as better realizing the old vision, or other see the changes as taking the setting in a better direction). Ravenloft has always had a divided fandom. I do think though it is fair also to say there are plenty of old fans like myself, for whom the changes (particularly things like the shift to multi-genre horror) don't fulfill our expectations of what Ravenloft is
 

No, I'm not using an edition that has those rules, nor do I feel it would be in any way beneficial, especially when those characters left early on.

It is entirely reasonable to use the edition you prefer.. I do think these rules changes address those concerns (at least for me, they seemed to make this a non-issue)
 

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