R_J_K75
Legend
Im thinking him and 4 underlingsWith only 33 adults in the village, is he captain of the guard or just the guard?
Im thinking him and 4 underlingsWith only 33 adults in the village, is he captain of the guard or just the guard?
Doing a google search a medieval village had 50-100 ppl. I rolled randomly and came up with 66. Another search calculated that 50% of that population would not be adults. Seems reasonable to meAgree with @Whizbang Dustyboots . 33 people isn't a village, it's just a couple of farm houses. There's no guard captain, just Big Ed who tells people to settle down.
It just doesn't make sense for 15% of the manpower to be dedicated to full time guards. In contrast, Virgil Earp was the only full time marshall in Tombstone Arizona (population 7,000) who deputized his 2 brothers and Doc Holliday before the OK Corral gunfight.
Thats not to say there can't be a guard post there (they have to be somewhere!) but those guards would be non-residents, stationed at an outpost and will be on patrol most of the time visiting the other farmsteads that have no guard posts.
If you want to call 66 people a village, go for it.Doing a google search a medieval village had 50-100 ppl. I rolled randomly and came up with 66. Another search calculated that 50% of that population would not be adults. Seems reasonable to me
Huh? 1000 or 1000s of people?Those 5 guards should cover a territory with thousands people.
At least a couple thousand up to many thousands. The ratio of civil guard and/or standing military to population is incredibly low. In most cases the guard are the troops of the local potentate, and spreading them around in penny-packets hinders their ability to deal with military threats or peasant uprisings.Huh? 1000 or 1000s of people?
The same act of Parliament also gave towns (places big enough to have a market, unlike villages), 4 or 6 total watchmen depending on size.
Perhaps a capt and 2 guards may be more realistic but let's consider that this is a fantasy world where PCs could walk into a village and most likely slaughter everyone. The DMG24 says that the villages of Ery (which there are 2) are mostly farmers who export their goods to the City of Greyhawk with 2 families that have a history of feuding. No mention of size. I also decided that there is a thieves guild which use the village as a base but do not operate in the village proper but use it as a staging area to plunder its environs. So the fact that the City of Greyhawk relies on this village for some food stuffs, there is a suspected thieves guild here and 2 families who have a feud this may justify a larger watch presence. I just wanted to start small, and make sure there was some watch who can attempt to keep the PCs in check. Looking through the 1E, 2E, 3.5, 5E14 and 5E24 DMGs the only guidance I found on settlement creation was this, which isn't very consistent.So unless your village of 66 is experiencing a major crime wave or had something of unnatural value, allocating guards to it specifically would be strange.
This has nothing to do with the story, but instead with what your players are playing the game for.Starting to DM a new campaign with "the Fouled Stream" in the DMG. (2) players, Ranger and a fighter. I'm fleshing out the village of Ery a bit and decided it's an agrarian settlement. 33 adults and 33 children is the population. Small building for clergy of the god to agriculture, but none that actually have spell casting abilities. My intention is to have magic introduced gradually over the first few sessions. Although, there is one guy in the village, Capt. of the village guard, who randomly cast spells under duress, but has no recollection afterwards and denies it, and can't cast or prepare any specific spell. Anyone see any problem with denying these PCs magic in the first few levels?