eyeheartawk
#1 Enworld Jerk™
I hope I'm not the only one who misread the title of Dark Sun as a Horsepunk Setting.
That would be pretty cool too.
That would be pretty cool too.
"Yeah, I'm gonna take my mekillot to the Old Tyr RoadI hope I'm not the only one who misread the title of Dark Sun as a Horsepunk Setting.
That would be pretty cool too.
There are no horses in classic Dark Sun.I hope I'm not the only one who misread the title of Dark Sun as a Horsepunk Setting.
That would be pretty cool too.
I might make a separate thread on this sometime, but there is a definite steep curve between what classes can do in TSR era D&D and what they can do in WotC era D&D, and the side effects on that complexity (harder to make, harder to modify) and certain design assumptions (TSR D&D made almost all class features prone to failure, whereas later D&D makes them more reliable).That is fair enough. I am not familiar enough with 5E's complexity to say whether it would work there. Personally I might push back on the boxed set being a PHB in itself, but agree it is pretty extensive (there are 90s pages of rules covering material and changes to the PHB). I think that is how it ought to be done though. It is the same core engine but it showcases how you can take D&D and retool it towards other ends.
Yeah, I'm gonna take my kank to the old Tyr road,"Yeah, I'm gonna take my mekillot to the Old Tyr Road
Gonna riiiide till I can't no more...."
Or... You can flavor the stuff that already exists in a different way.I might make a separate thread on this sometime, but there is a definite steep curve between what classes can do in TSR era D&D and what they can do in WotC era D&D, and the side effects on that complexity (harder to make, harder to modify) and certain design assumptions (TSR D&D made almost all class features prone to failure, whereas later D&D makes them more reliable).
That really comes into play when settings assume major revisions to classes. Mostly because those assumptions were built on those older assumptions that a class has fewer levers involved and those levers are prone to failure more often. Which is why the more mechanical changes needed, the more it affects everything else.
That ultimately puts a setting like Dark Sun in a predicament. You either accept the current system as it's written with minimal changes, or you basically start from scratch and build an exhaustive alternative set of character options to match the intended tone. Because very few players are going to accept a rules expansion that gives them less options than that core book alone gives.
I see another fully funded Kickstarter being funded within mere minutes of its' launch.I vote that @Steampunkette create a Dark Sun Hopepunk group where the players agree to alpha and beta test her ideas for the good of the community and a future published material.
In no way would I want to be the first person to throw my hat in the ring as a potential player...![]()
The cost of the art is -way- higher than people seem to realize! Just getting a few pieces and maybe a cover to do the Kickstarter with can easily hit $2,000.I see another fully funded Kickstarter being funded within mere minutes of its' launch.I also see a poor DM being buried under many hats as a result.
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