D&D General Dark Sun as a Hopepunk Setting

So in not so many words, your answer to my question is essentially "no"? Good to know.

No point producing something if you can't find a DM to run it.

You have to account for those different tastes. Say WotC nakes a modern DS. You all pat yourself on tbe back. And then you discover you can't find a game.

Think Spelljammer fans atm. How easy is it to find a 5E Spelljammer game.

There's a technical term for it it's called toxic positivity. Basically it means you dismiss and ignore obvious concerns make a product that crashes and burbs.
 

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No point producing something if you can't find a DM to run it.

You have to account for those different tastes. Say WotC nakes a modern DS. You all pat yourself on tbe back. And then you discover you can't find a game.

Think Spelljammer fans atm. How easy is it to find a 5E Spelljammer game.

There's a technical term for it it's called toxic positivity. Basically it means you dismiss and ignore obvious concerns make a product that crashes and burbs.

I have a 5e spelljammer game going! Ran the initial adventure because the group wanted the nostalgia and everyone liked it enough to keep right on going after the adventure concluded.

Maybe, it's because we're all of the age to remember when spelljammer was initially a thing and wanted the nostalgia.

And FYI, if there's anything that could get my group to switch from Spelljammer (or our default greyhawk campaign), Darksun might do it.
 

I have a 5e spelljammer game going! Ran the initial adventure because the group wanted the nostalgia and everyone liked it enough to keep right on going after the adventure concluded.

Maybe, it's because we're all of the age to remember when spelljammer was initially a thing and wanted the nostalgia.

And FYI, if there's anything that could get my group to switch from Spelljammer (or our default greyhawk campaign), Darksun might do it.
Both Spelljammer and Darksun are different. That's their main appeal imho. Sick of ye older Renaissance Faire D&D.....
 

No point producing something if you can't find a DM to run it.

You have to account for those different tastes. Say WotC nakes a modern DS. You all pat yourself on tbe back. And then you discover you can't find a game.

Think Spelljammer fans atm. How easy is it to find a 5E Spelljammer game.

There's a technical term for it it's called toxic positivity. Basically it means you dismiss and ignore obvious concerns make a product that crashes and burbs.
I think that I see the fundamental issue. When people speak of the positive merits of 4e D&D's approach to Dark Sun, you seem to read that as people advocating for running Dark Sun with 4e D&D; instead, people are simply discussing the merit's of 4e's approach to Dark Sun as something that future Dark Sun endeavors could learn from.
 

Both Spelljammer and Darksun are different. That's their main appeal imho. Sick of ye older Renaissance Faire D&D.....
I ran an Eberron campaign. I had a warforged, a changeling, a shifter, a mark-of-storm half-elf, and only missed an artificer because it wasn't out when I started the game (it was started via Explorer's Guide, not Rising from the Last War)

I ran a Ravenloft game. I had a dhampir, a reborn, and a hexblood (along with a human bloodhunter and human artificer).

I played in a Spelljammer game. We had an astral elf, a giff, a githyanki, a thri-keen, and a hadozee (briefly, before she quit for non-game related reasons).

In all three games, all the options of the PHB were available, as well as the generic supplements. Nobody had to be forced to pick the campaign specific options, they gravitated towards them naturally.

I'm sure if a Dark Sun book came out, we'd see half-giants, aarakroca, Athasian halflings, psionic characters, and gladiator characters even if the whole PHB was an option too.
 

I think that I see the fundamental issue. When people speak of the positive merits of 4e D&D's approach to Dark Sun, you seem to read that as people advocating for running Dark Sun with 4e D&D; instead, people are simply discussing the merit's of 4e's approach to Dark Sun as something that future Dark Sun endeavors could learn from.
Exactly. The 4e version of Dark Sun is a good starting point for a 5e version of Dark Sun. At the very least, it shows how much more flexible the setting can be when we stop looking at the setting as stunted by only what 1995 had produced.
 

Exactly. The 4e version of Dark Sun is a good starting point for a 5e version of Dark Sun. At the very least, it shows how much more flexible the setting can be when we stop looking at the setting as stunted by only what 1995 had produced.

1991. 1995 one isn't well regarded either;).

1995 had the prism pentad metaplot stuff and the line was using freelancers and no over sight.
 
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1991. 1995 one isn't well regarded either;).

1995 had the prism pentad metaplot stuff and the line was using freelancers and no over sight.
Of course.

Amazing how fans of a setting say they don't like when a setting stagnates at one point in time, but then they hate every update that comes out after the first version. It's absolutely amazing how many fans hate Prism Pentard, Faction War, The Grand Conjunction, The Time of Troubles, The Greyhawk Wars, and Fifth Age.
 

...But 4E reverted most of that. It was back to just Kalak being dead instead of all the Prism stuff. I don't understand why people object to the 4E lore even if they hate the edition's mechanics with burning passion.

That part was better. I would go back bit further and let Kalak be killed by PCs.
 
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