Not intentionally! I must have overlooked it somehow. Sorry.
So, that strikes me as a "some players will be jerks, and we need rules to protect us from that" kind of argument, which I see a lot. My response is that jerks will be jerks, and no amount of rules will prevent that, so your best strategy is to not play with jerks.
I think this is a variant of the previous argument. It is saying that players won't choose to take sub-optimal actions for the good of the overall story. And I disagree.
And, again, if they refuse to do that...don't play with them.
Usually this leads to the "well then why roll dice for combat?" argument, so I'll pre-emptively answer: while I
want to make mental decisions for my character, I do not want to do the same for combat. I don't want to try to imagine the scene and the trajectory of the sword and the placement of the shield and the quality of light etc. etc. etc. and try to make that call.
I think one reason for this is that don't really see any story value, in terms of expressing my character's individuality, in the decision. So there's much less incentive, compared to mental decisions, to allow the sword to hit me, or allow mine to miss, in order to better portray my character. It's all downside, no upside. And I don't want to have to make that call for every sword stroke.
However, I will say that when I have used
@iserith's* rule for PvP, that when one PC attacks another the target gets to narrate the result, that I have
frequently seen players allow the blows to land. So there's that.