payn
Glory to Marik
That was me and I misunderstood exactly what you were saying. You begun with a point about "NPCs not being PCs" as if PCs have some immunity to mechanics for the sake of being PCs. Which sound super natural or metahuman. What I see now is you were talking about an asymmetrical application of the rules from player and GM side.Repeatedly in this thread, a worry has been expressed that if players are free to ignore "the results of social interaction rolls" then they will ignore anything that isn't beneficial to their character. One person even accused me of wanting to play "fantasy super friends" or something like that.
Context matters, persuaded about and to do what exactly?Question: if the DM gets to decide how persuadable their NPCs are, what's to prevent them from doing the same thing?
(Yes, it's a trick question. You spot the trap without having to roll. How do you disarm it?)