Wolfpack48
Hero
I've played in a number of scenarios where the entire premise of the adventure was a deception, and the questgiver was an unreliable narrator. In these cases, there usually aren't any rolls for deception - the entire setup is entirely plausible and no reason is given for not believing it unless a player specifically asks or investigates. In that case, they'd need to gather more info to prove the deception.
That is to say, deceiving the characters may also mean deceiving the players.
That is to say, deceiving the characters may also mean deceiving the players.
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