Jacob Lewis
Ye Olde GM
I think it's important to understand what you and I mean when we use specific terms like "agency", especially when it gets used so often that many of us seem to think it means one thing while someone else uses it is thinking it means something else. So explaining that helps, and I, for one, appreciate that.I probably chose the wrong word with "artificial". Sure, it's always artificial to turn the complexity of real life into game mechanics.
What I really meant was whether it's "real" agency or "illusory" agency.
TOR is a great example of how a system can handle key elements within the expected play of the game with concrete rules and mechanics to support it. Whether it's considered "gamey" or otherwise, most people will accept the constraints of a game system if it supports the kind of play experience they can enjoy. "Agency" should only extend the idea that a player's choices can have a significant influence in the outcome of the results. The "illusion" is not knowing if the results would have changed if they had done anything differently.To cite an example, in The One Ring's (1e) rules for Journeys, there is a very flavorful, Tolkien-esque subsystem for resolving mid-Journey events. Players each take a role (Hunter, Guide, Look-Out, etc.) and then use those skills to overcome the challenges.
But...they aren't really "using" those skills or making decisions. The GM ("LM") rolls dice to determine the nature of the challenge and which of those roles it targets, and then one of the players assigned to that role makes a skill check, and on a failure that character suffers the designated penalty. There's no "here's the situation, what do you want to do about it?" It's just "You have to make a skill check or lose 2 Endurance." There is absolutely zero problem-solving or decision-making. It's...well...board-gamey. (Unsurprising, since the designer made his name designing board games.).
That's what I call "illusory" agency.
Also, I don't think it's helpful to disparage board games, video games, or any other games as somehow being inferior or less desirable. Many of us enjoy all sorts of games, and often see the individual merits for contrast and comparison.