Mainstream News Discovers D&D's Species Terminology Change

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Several mainstream news sites have discovered that Dungeons & Dragons now refers to a character's species instead of race. The New York Times ended 2024 with a profile on Dungeons & Dragons, with a specific focus on the 2024 Player's Handbook's changes on character creation, the in-game terminology change from race to species, and the removal of Ability Score Increases tied to a character's species. The article included quotes by Robert J. Kuntz and John Stavropoulos and also referenced Elon Musk's outrage over Jason Tondro's forward in The Making of Original Dungeons & Dragons.

The piece sparked additional commentary on a variety of sites, including Fox News and The Telegraph, most of which focused on how the changes were "woke." Around the same time, Wargamer.com published a more nuanced piece about the presentation of orcs in the 2024 Player's Handbook, although its headline noted that the changes were "doomed" because players would inevitably replace the orc's traditional role as aggressor against civilization with some other monstrous group whose motivations and sentience would need to be ignored in order for adventurers to properly bash their heads in.

[Update--the Guardian has joined in also, now.]

Generally speaking, the mainstream news pieces failed to address the non-"culture war" reasons for many of these changes - namely that Dungeons & Dragons has gradually evolved from a game that promoted a specific traditional fantasy story to a more generalized system meant to capture any kind of fantasy story. Although some campaign settings and stories certainly have and still do lean into traditional fantasy roles, the kinds that work well with Ability Score Increases tied to a character's species/race, many other D&D campaigns lean away from these aspects or ignore them entirely. From a pragmatic standpoint, uncoupling Ability Score Increases from species not only removes the problematic bioessentialism from the game, it also makes the game more marketable to a wider variety of players.

Of course, the timing of many of these pieces is a bit odd, given that the 2024 Player's Handbook came out months ago and Wizards of the Coast announced plans to make these changes back in 2022. It's likely that mainstream news is slow to pick up on these types of stories. However, it's a bit surprising that some intrepid reporter didn't discover these changes for four months given the increased pervasiveness of Dungeons & Dragons in mainstream culture.

We'll add that EN World has covered the D&D species/race terminology changes as they developed and looks forward to covering new developments and news about Dungeons & Dragons in 2025 and beyond.
 

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Christian Hoffer

Christian Hoffer

This little bit of weirdness was fixed by Level Up: A5e four years ago. Now you can have a member of the elven heritage growing up in one of three dwarven cultures- Deep Dwarf, Hill Dwarf or Mountain Dwarf. :)

Gnolls did pop up as a playable species in 3e's Races of the Wild. What made these Gnolls different from other Gnolls in the D&D Multiverse was that they simply had broken away from worshipping their Demon Lord Yeenoghu.
They were also playable in the 2e Complete Book of Humanoids, IIRC.
 

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The problem I have with the term species is that orcs humans and elves are biologically the same species as they can reproduce with each other. Yet they are presented as different species.

They're all Humans.
Different species exist in the real world that can and do interbreed and produce fertile offspring, elves and orcs aren’t humans just because they can have kids with them.
 




Anyway, the point is moot since all half-things died suddenly when the PHB24 was published. Now there are no longer half-creatures, and the sidebar saying that you can mix and match ancestry disappeared as far as I know. So no, you can't mix humans and elves, or orcs and elves, or Cpt Kirk with any other species in the universe in 2024. I haven't learnt the PHB by rote, but I don't remember any blurb saying any of them can interbreed. For what it's worth, there is no indication on how any of the species reproduce, maybe the just sprout from the ground and baby humans are delivered by a stork sent by fertility god. Even human aren't said to breed sexually, and any indication that fantasy human behave as Earth humans is a wild extrapolation.

It is the province of the GM to build a world and fill in this gap, but by RAW, no half-X, no Elrond, no Numenoreans.

So, even if some species can interbreed in real life, so it's not the definition of a species, interbreeding can't be used as an argument for saying elves, orcs and humans are the same species.
 

hybrids as in H-elf and H-orc or the 'pick which of your parent’s species you actually are' hybrids?
The latter, but technically both. I think WotC is going to have to put a lot more thought into how they are going to do this and the sidebar doesn't even begin to cover it. I wager the 2026 Everything book will be able to provide sufficient room.
 

It is the province of the GM to build a world and fill in this gap, but by RAW, no half-X, no Elrond, no Numenoreans.
Hmmm…If the PC with mixed parentage has to choose the elven species traits or the human species traits in 5e.2024, then Elrond and Elros (the Numenoreans) is EXACTLY what you got.
 

Anyway, the point is moot since all half-things died suddenly when the PHB24 was published. Now there are no longer half-creatures, and the sidebar saying that you can mix and match ancestry disappeared as far as I know. So no, you can't mix humans and elves, or orcs and elves, or Cpt Kirk with any other species in the universe in 2024.
Why not? Are the D&D police gonna stop me, or something?
 


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