Crimson Longinus
Legend
OK. Then if you're playing a system with PC-affecting social rules, why would you adopt a "mental model" of your PC that contradicts those rules? Eg if you're playing Classic Traveller, which requires PCs to make morale checks under certain conditions, why would you build a mental model of your PC as fearless?
(For you, these may be merely rhetorical questions with which you agree. But my post was addressed to @Crimson Longinus .)
I wouldn't. But this does not mean that my mental model and the mechanics will necessarily agree on case by case basis. We might have a situation where my mental model says that the character is scared, but the rules say they're not, or vice versa. The mental model I am talking about, is not some static write up of how the character is, it is immersive first person representation of the character.