TaranTheWanderer
Legend
Edit: this ^
You RP your interaction with the PCs.
If the PCs ask if there are any 'tells' that the NPC is deceiving them, you have the NPCs deception roll (rolled prior to the encounter - or set a passive DC - ) against their insight.
Then you can say, "there's something fishy about what they're saying" or "they are leaving out something" or "they aren't telling you everything."
But you don't say,
"you believe everything they say."
I mean, the NPC could be telling the full truth and the PCs will still think they're lying. You don't control that. Chances are, though, that the PCs will be skeptical of whatever the NPC is saying and will ask for a roll - or describe how they're trying to asking leading questions to get the NPC to slip up. If they successfully make an appropriate check, you can give them a hint. Otherwise, you say, "You can't tell if they're lying or not." or "Their story seems legit".
It's still up to them to believe the NPC.
You RP your interaction with the PCs.
If the PCs ask if there are any 'tells' that the NPC is deceiving them, you have the NPCs deception roll (rolled prior to the encounter - or set a passive DC - ) against their insight.
Then you can say, "there's something fishy about what they're saying" or "they are leaving out something" or "they aren't telling you everything."
But you don't say,
"you believe everything they say."
I mean, the NPC could be telling the full truth and the PCs will still think they're lying. You don't control that. Chances are, though, that the PCs will be skeptical of whatever the NPC is saying and will ask for a roll - or describe how they're trying to asking leading questions to get the NPC to slip up. If they successfully make an appropriate check, you can give them a hint. Otherwise, you say, "You can't tell if they're lying or not." or "Their story seems legit".
It's still up to them to believe the NPC.