I'm building an NPC adversary for a campaign (a cleric of Asmodeus), and their key Deity skill is deception.
But then it occurred to me that rolling to see if the NPC successfully deceived the PC's takes away player agency. That is, the player should be able to decide whether their PC believes the NPC or not.
So, from that perspective, social skill abilities for NPCs are a waste of a skill "slot". (Game mechanically speaking, not from a roleplay perspective)
Any thoughts on this? How do you/would you handle it?)