Assuming, of course, the customs guys aren't already on the smugglers' payroll...That’s not the original version. And it doesn’t make sense. Smugglers used quiet sleepy fishing villages, not busy major ports full of customs men.
Totally.I imagine Saltmarsh as more like this:
View attachment 391055
Dock it, or merely anchor off and ferry cargo ashore by smaller boat? (in the 1e version that's how the smugglers operate at the haunted house)Following the digression.
I’d point out that in any version of Saltmarsh, you can dock the Sea Ghost. Which is one hundred feet long. It’s a freaking HUGE ship.
Guys, thanks for the 5e Ghosts of Saltmarsh reviews, but all I was looking for was an illustration. I'm all set.![]()
I just went through that book and though I found a few similar images I did not find that image.I believe that’s from Waterdeep Dragon Heist. Certainly looks like Waterdeep.
It's not official D&D art. The artist is Gregory Manchess. Here is his Behance portfolio: Wild Spirits - Gregory ManchessFound it online, but I still don't know which book it's from. So strange.
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I plugged it into TinEye. It appears to be an illustration by Gregory Manchess for a book called Magellan's World by Stuart Waldman.Found it online, but I still don't know which book it's from. So strange.