Theory of Games
Storied Gamist
"You" don't roll dice for that, but each table is different in one way or another. At my table, NPCs can (with a successful roll) intimidate, persuade and deceive PCs. In those situations, the players' agency is limited in the same way weapon damage or magic can limit agency.It would not be great storytelling if it was NPC saying "revenge is dumb" and rolling 30 on their persuasion check. Great storytelling would require you actually tell the story, to have the NPC make an argument that connects with the experiences and beliefs of the PC. And to me what the PC decides to do on such an important occasion is absolutely something the player gets to decide. Such big thematic decisions about the core of the character, their beliefs and drives are to me among the best things in RPGs and outsourcing such to the dice seems like utter madness to me. I would not play in a game that did that.
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You don't roll the dice for this sort of stuff. It is the player's choice to make.
But again, each table is different in one way or another
