Thomas Shey
Legend
And for me this is somewhat of a Schrödinger's Cat sort of thing. If you're rolling in secret, and the player has not declared any action, and presumably either result won't break the game, why are you leaving it to RNG? (Other than....tradition?)
Because I think the information the player will be able to acquire is uncertain, but acquiring it is possible.
Not just in any particular game. I'm really asking, "Why do we design games this way?"
See above. Because determinism in this sort of thing does not seem like an appropriate model.