2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

Screenshot 2025-01-07 at 1.05.10 PM.png


The upcoming Monster Manual will feature artwork depicting some creatures like hags and medusas in both genders, a first for Dungeons & Dragons. In the "Everything You Need to Know" video for the upcoming Monster Manual, designers Jeremy Crawford and Wesley Schneider revealed that the new book would feature artwork portraying both male and female versions of creatures like hags, dryads, satyrs, and medusas. While there was a male medusa named Marlos Urnrayle in Princes of the Apocalypse (who had a portrait in the book) and players could make satyr PCs of either gender, this marks the first time that D&D has explicitly shown off several of these creatures as being of both male and female within a rulebook. There is no mechanical difference between male creatures and female creatures, so this is solely a change in how some monsters are presented.

In other news that actually does impact D&D mechanics, goblins are now classified as fey creatures (similar to how hobgoblins were portrayed as fey creatures in Monsters of the Multiverse) and gnolls are now classified as fiends.

Additionally, monster statblocks include potential treasure and gear options, so that DMs can reward loot when a player character inevitably searches the dead body of a creature.

The new Monster Manual will be released on February 18th, 2025.

 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer

There is no requirement that all humanoids must have playable PCs species or that all PCs must be humanoids. As I you pointed out, yuan-ti have a PC options and they are monstrosities.
No, but it was a question that came up during all the hullabaloo about orcs a little ways back. They discussed how they were moving away from presenting humanoids as always-evil, and when asked about if that meant we could get playable gnolls again, they said that in their new approach gnolls would be fiends.

None of this gnoll stuff is actually news, it’s been on the table since around the time Van Richten’s guide came out with alignments removed from monster stat blocks and the PC options in it called lineages. But, it’s a pretty fresh wound and seeing them reiterate that the new monster manual would double down on them being super-duper evil was a handful of salt rubbed right into it.
 

log in or register to remove this ad

No, but it was a question that came up during all the hullabaloo about orcs a little ways back. They discussed how they were moving away from presenting humanoids as always-evil, and when asked about if that meant we could get playable gnolls again, they said that in their new approach gnolls would be fiends.

None of this gnoll stuff is actually news, it’s been on the table since around the time Van Richten’s guide came out with alignments removed from monster stat blocks and the PC options in it called lineages. But, it’s a pretty fresh wound and seeing them reiterate that the new monster manual would double down on them being super-duper evil was a handful of salt rubbed right into it.
I guess I can't get to worked up about something that I can fix easily. Heck, I am getting excited about reverse engineering the monster creation rules and that is a much more difficult task, and bigger gut punch, IMO!

However, I am sorry you seem to feel attacked by the current lack of an "official" gnoll species.
 

I guess I can't get to worked up about something that I can fix easily. Heck, I am getting excited about reverse engineering the monster creation rules and that is a much more difficult task, and bigger gut punch, IMO!

However, I am sorry you seem to feel attacked by the current lack of an "official" gnoll species.
I mean, I don’t feel attacked, I just like gnolls a lot, and its very frustrating how WotC seems to be going out of their way to shut the door on playable options for them despite them having been playable in the past.
 

kinda sorta, but, that's stretching quite a bit. They're demonic and evil and happen to look like hyenas. There's never really been much of a connection between POC and hyenas in the same ways that the far more simian descriptions of orcs.

I get where you're going with this, but, again, I'm thinking that this is perhaps not as big of a deal as all that. It's not like people have been complaining about the depictions of gnolls for the past forty or fifty years. Gnolls just don't have that much baggage and have never really had very much in game lore written about them.

I'm not setting out how "big of a deal" it is. As I said, gnolls don't really closely map to a specific example or trope or representation of a real human group. However, they do overlap considerably with "savage" tropes, and they are factually situated in Africa. There is simply no way of dismissing the association between gnolls and the "cannibal stew pot."

If you look at Pathfinder and Golarion, I think the writers came to the conclusion there is no easy to separate the exoticism, savage imagery, and African (specifically) and non-Western (generally) thematics. Gnolls were taking up thematic real estate (literally and figuratively). So they took away the evil-chaotic elements, re-aligned their habits and characterizations with anthropomorphic hyena behavior, adapted actual African (original, not from outside the culture) folklore about hyenas and were-hyenas, and finally changed the name.

A different direction would be to make gnolls clearly non-human, by giving them a "fiend" identity, making sure that they aren't the dominant civilization of a region that stands in for Africa, and generally not giving them a natural culture, instead depicting them as the result of magic or specific gods or demons. This direction got some traction in 3e, before some course-reverses here and there, and seems to be more or less the direction they are going in 5e (how well, remains to be seen).

Either way, the only way to fix them is to break associations with actual humans and pernicious tropes. And it's worth noting that the name itself was a random word plucked out out of a short Dunsany piece about monsters stalking people from the woods. There is no reason to hold onto the word for any folkloric reason. The gnoll, as we know it, is simply a recognizable type in pop culture, from D&D, and thence into anime, Everquest, World of Warcraft, etc.

So essentially everything tying gnolls to the negative prejudices I am talking about is a conscious choice made by the writers. Nothing about what I am criticizing is necessary. You can just, you know, make them less evil, or tie them less to real life people and places, or make them more monstrous, or replace them with another sort of creature with a better thematic focus, or just, you know, not use them. Pathfinder rewrote gnolls as simply anthros, if a little ooky about death and dead bodies, whereas D&D maybe decided to turn them into demons/cambions/tieflings something along those lines, who don't belong to a "primitive" culture but instead represent demonic worship, otherworldly influence, and evil as more like a primal force, not something you can reason with. The two approaches aren't completely opposed, you can put together something that solves the problems in your specific setting, in your stories, but's important to be conscious and careful about what elements you choose and what they represent, suggest, and imply in context.
 

I mean, I don’t feel attacked, I just like gnolls a lot, and its very frustrating how WotC seems to be going out of their way to shut the door on playable options for them despite them having been playable in the past.
I too like gnolls a lot and WotC can't stop me from playing one if I want to!

Also, lots of species that have been playable in past editions are not yet playable in 5e, who knows what is in line before gnolls!
 

I too like gnolls a lot and WotC can't stop me from playing one if I want to!

Also, lots of species that have been playable in past editions are not yet playable in 5e, who knows what is in line before gnolls!
This is why I homebrew what I want.
 
Last edited:

I too like gnolls a lot and WotC can't stop me from playing one if I want to!

Also, lots of species that have been playable in past editions are not yet playable in 5e, who knows what is in line before gnolls!
I don’t think gnolls are in the line at all, is the thing.
 

Generally I use flinds as the demonic ones and gnolls as the humanoids. In my own spin on the lore, gnolls tell the origin story about hyenas following Yeenoghu eating demon-tainted meat and being transformed into demons as a cautionary story about the dangers of scavenging, and Flinds are kind of like the Wendigo of Gnoll folklore - gnolls who resorted to scavenging and got possessed by demonic spirits that transformed them into monsters.
I really like that.
 


What I really do not like, is the idea of bringing creatures to comply with a "regular ecology". Adding males to female-only creatures (or viceversa) seems on the surface to add diversity, but instead it decreases diversity across different creatures. I prefer having some creatures that defy real-life ecology, so that they leave players wondering why are dryads only female?
 

Related Articles

Remove ads

Remove ads

Top