2025 Monster Manual to Introduce Male Versions of Hags, Medusas, and Dryads

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The upcoming Monster Manual will feature artwork depicting some creatures like hags and medusas in both genders, a first for Dungeons & Dragons. In the "Everything You Need to Know" video for the upcoming Monster Manual, designers Jeremy Crawford and Wesley Schneider revealed that the new book would feature artwork portraying both male and female versions of creatures like hags, dryads, satyrs, and medusas. While there was a male medusa named Marlos Urnrayle in Princes of the Apocalypse (who had a portrait in the book) and players could make satyr PCs of either gender, this marks the first time that D&D has explicitly shown off several of these creatures as being of both male and female within a rulebook. There is no mechanical difference between male creatures and female creatures, so this is solely a change in how some monsters are presented.

In other news that actually does impact D&D mechanics, goblins are now classified as fey creatures (similar to how hobgoblins were portrayed as fey creatures in Monsters of the Multiverse) and gnolls are now classified as fiends.

Additionally, monster statblocks include potential treasure and gear options, so that DMs can reward loot when a player character inevitably searches the dead body of a creature.

The new Monster Manual will be released on February 18th, 2025.

 

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Christian Hoffer

Christian Hoffer

I’ve actually observed a bit of an uptick in vampire-related content depicting vampires as horrific monsters again lately. Last Voyage of the Demeter was excellent, and so was the Nosferatu remake. I especially liked how the latter kept the overt sexual allegory of the vampire, but with the vampire being a gross monster instead of a sexy young man. Highly recommend it, instant classic material.
Good to know, I have been wanting to see Nosferatu and enjoyed last voyage of the demeter too.
 

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WotC is correct here for divorcing the monster from a real world population. They are not right here for adding a deserving demographic to a monster. That nuance is vital, as framing it as the latter is the exact behavior we should strive to avoid.

No demographic deserves comparisons to monsters.

Yes, won't someone please think of the men.
 


Well I assumed that not enough of them are, considering the response to my earlier post saying "just change the lore if you don't like it" and that newbies won't know to do that.

Hence my comment that we need more community outreach to teach differently? Ie, D&D influencers being a key source of such advice?

Then look for different lore? Published lore? Pathfinder? I dunno, there must be other sources that you can use for lore while still playing with 5e rules.
I don’t think I made myself clear enough. I don’t believe there is a problem with people not knowing they can change the lore or not being willing to. At all. I just believe that, even with people being willing and able to change the lore if they want to, the default still matters. Because that sets the initial expectations, and initial expectactions will always carry an inherent inertia.
 

Which comes back to the old question (well outside the bounds of this thread): what acts of evil are bad guys allowed to engage in?
I don’t know. I don’t think anyone knows. But I also think you’re asking the wrong question. It’s not that the villains aren’t allowed to be evil. It’s that they shouldn’t embody bigoted tropes that were used to justify discrimination against real people. For another example of a monster I consider in need of changes for sensitivity reasons, the Yuan-Ti. Yuan-Ti are Aztec-coded snake people that live in step pyramids in the jungle and sacrifice people to evil gods. I’d argue that’s insensitive and pretty racist. The human sacrifice of the native Mesoamericans was greatly exaggerated by the Spanish colonizers like Cortez specifically as a justification to conquer and enslave them and force them to convert to Christianity on punishment of death. To make monsters that embody colonial propaganda used to justify genocide seems bad and gross, to say the least. Imagine if D&D Goblins were based on Jews in Nazi propaganda. The problem wouldn’t be that they do evil things. It’s that they do evil things in a way drawn from real life propaganda that was used to justify the discrimination of that people. I would be calling for the removal of that depiction of Goblins, like how I think Aztec Yuan-Ti is a problem.

Does that mean that D&D monsters shouldn’t perform human sacrifice? That the concept of evil deities shouldn’t exist? That fantasy cultures shouldn’t wear clothing tied to real-life peoples? Maybe. Or maybe it’s an issue of implementation. Maybe if the Yuan-Ti were more based on the ancient Mesopotamians they wouldn’t be a problem. If they prayed to idols they thought their gods physically resided in (possibly Eidolons), had Mesopotamian Ziggurats, and more desert theming they’d be okay. Or if the Shulassakar were added to base D&D, so there’s a good Yuan-Ti faction with Aztec flavor, that might make not fix everthing but still be an improvement.

I don’t think making it so hags can be male fixes them. That just turns into equal-opportunity ageism. Which I guess is slightly better. I don’t know how you could fix them.

This is a problem for more than just the villains (see the 5e Hadozee controversy), and it’s not a “the enemies kill people, that’s so problematic” (Zombies and Owlbears kill people in D&D all the time and no one complains about that being a sensitivity issue). It’s less about “what the monsters are allowed to do” and more “what the fantasy creature represents.” Hags represent ageist and sexist tropes. Yuan-Ti represent colonial propaganda about the savage human-sacrificing natives. The original 5e Hadozee’s backstory was uncomfortably close to colonial propaganda about the colonized Africans being apes civilized by their oppressors.

It’s about depiction, not action. Real world issues being echoed in fantasy is the problem, not the fact that they’re evil. Also about punching up versus punching down. There’s a reason why Ixalan’s depiction of the conquistadors as vampires is okay, but I don’t think evil Aztec Yuan-Ti are.
 
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Male nymphs are satyrs.
Female satyrs are nymphs.

That is all.

What are the non-binary ones?

There is a fantastic card game called "women are werewolves." It is a storytelling card game where the players are challenged to define gender to make that premise true (which can't be done as that is the point).

What is a woman? What is gender?
 

I don’t think I made myself clear enough. I don’t believe there is a problem with people not knowing they can change the lore or not being willing to. At all. I just believe that, even with people being willing and able to change the lore if they want to, the default still matters. Because that sets the initial expectations, and initial expectactions will always carry an inherent inertia.
Which is why I try to introduce new players to my defaults to start with.
 

I’ve actually observed a bit of an uptick in vampire-related content depicting vampires as horrific monsters again lately. Last Voyage of the Demeter was excellent, and so was the Nosferatu remake. I especially liked how the latter kept the overt sexual allegory of the vampire, but with the vampire being a gross monster instead of a sexy young man. Highly recommend it, instant classic material.
How does it compare to the 1922 original of Nosferatu and/or the 1979 Werner Herzog remake?
 

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