It isn't like encounter distances in dungeon and cave environments is long anyway. When the typical distance before line of sight is blocked is perhaps 30 feet, I don't need darkness to surprise the party.
not to re-tangent but personally my issue with infinite offensive cantrips... (SNIP)
Yeah. This is why the limitations of mundane light range were much more likely to be an issue outdoors most of the time than in buildings or underground.
Does exploring a set of abandoned labs and workshops in part of an old factory complex by the light of a cigarette count?You know, it occurs to me that while I have traveled in pitch black places with lamps and flashlights, I have never done so with an actual flaming torch. That would be an interesting experience to apply to this argument. Has anyone actually used a real fire torch for light? How did that go?
If you are scouting in a pitch black environment, bring a light.They weren't doing it in the pitch dark, though; its not like most places people would want to scout didn't have at least some lighting. They were normally trying to avoid other humans who don't see in the dark any better than they do.
Which doesn't eliminate the "how do you carry it?" issue.The only reason I mentioned torches is that at the bottom end in the older games they were really cheap. Lanterns and oil were generally the better choice once you had a little money to work with.
You attach it to your belt. I might be getting old and memory isn't what it was, but i kind of remember that was whole point of bullseye lantern.Which doesn't eliminate the "how do you carry it?" issue.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.