rhythmsoundmotion
Adventurer
I was talking with a game master (not on ENWorld) when I realized why I might disagree with many people.
They believed only the “standard” ancestries should be NPCs. In other words if the player characters are getting rumors, quests, or advice it’s going to be a human, dwarf, elf, gnome, halfling or similar.
I don’t have such a prohibition, I think the players can be lead by rumors of a reward to discussing returning an item stolen from a Gnoll settlement. Or the were rats might know who is at the graveyard stealing bodies.
This to me explains why I am so interested in details about certain monsters, because it adds detail to these NPC to party communications. Whereas many others just want the stat block, thank you very much.
They believed only the “standard” ancestries should be NPCs. In other words if the player characters are getting rumors, quests, or advice it’s going to be a human, dwarf, elf, gnome, halfling or similar.
I don’t have such a prohibition, I think the players can be lead by rumors of a reward to discussing returning an item stolen from a Gnoll settlement. Or the were rats might know who is at the graveyard stealing bodies.
This to me explains why I am so interested in details about certain monsters, because it adds detail to these NPC to party communications. Whereas many others just want the stat block, thank you very much.