Wolfpack48
Hero
Maybe more like Batman or Aquaman.To bring it back to superheroes though, it’s like saying “You’re not Superman…you’re Jimmy Olsen.”
Maybe more like Batman or Aquaman.To bring it back to superheroes though, it’s like saying “You’re not Superman…you’re Jimmy Olsen.”
With things like Watchmen superhero Genre isnt really any diferent. Depends on the table.To bring it back to superheroes though, it’s like saying “You’re not Superman…you’re Jimmy Olsen.”
Superhero games are the only ones where I'm fine with random death being off the table, because I feel genre conventions matter more there than in any other RPG.
With things like Watchmen superhero Genre isnt really any diferent. Depends on the table.
Stories are not games. A story is to me one way a game could have happened. In a game I want the possibility of random death to be as real (within the logic of the setting and circumstances) as it could be in real life. You can't really do this in a superhero game without destroying the genre, so there I make an exception.
I suppose it really comes down to whether the campaign is trying to produce that book protagonist feel. Playing The One Ring, Stormbringer or Lhankmar or Thieves World, the GM would need to decide whether the PCs are in Elric’s realm, or whether they’d are lesser or secondary personages in that universe.
To bring it back to superheroes though, it’s like saying “You’re not Superman…you’re Jimmy Olsen.”
Well, my point is that whether it’s Superman or Spider-man, they’re both the heroes. Jimmy Olsen decidedly isn’t. And yet in the sword and sorcery genre where there’s concern around overpowered heroes, we still have Superman and Spider-man…they’re just named Conan and Elric.I suspect its more like saying "You're not Superman, you're Spider-Man" in intent, though I still this require noting, in practice, what kind of opponents Superman normally actually goes up against. Superman is rarely overpowered by the likes of opponents he goes up against.
So I think it again is a case of expectation mismatch. Superheroes are actually a bad comparison, because they exist in universes that are full of powerful malign opponents, and their whole gig is dealing with them.
To me, that's inspiration for how a game in that setting could be. I personally don't need or want the rules to push for that to happen.But they are still defined by the conventions of the genres and D&D - at least the older editions - have always maintained that their inspiration were Leiber, Howard, Moorcock, etc.