so you're saying every effect that causes a player to loose a turn would be better replaced by having them immediately start making death saving throws instead?Losing a turn isn't a big deal, but simultaneously is worse than having the character die.
Which seems odd, in that one's character dying tends to deny one's turn for somewhat longer than multiple rounds.This comes up in threads now and again, and recently someone said they would rather their character die than be denies their turn multiple rounds in a row.
It's not fun, but then again not everything in the game is. Is it the outright worst? I don't think so.Is that a general truth, do you think? Do you think most players think losing their turn in combat is the worst/least fun effect? And do you feel that way as a player? What about as a GM?
If it's a combat-heavy session, then yes it can be very frustrating for me because I'm not participating.This comes up in threads now and again, and recently someone said they would rather their character die than be denies their turn multiple rounds in a row.
Is that a general truth, do you think? Do you think most players think losing their turn in combat is the worst/least fun effect? And do you feel that way as a player? What about as a GM?
I like this!so you're saying every effect that causes a player to loose a turn would be better replaced by having them immediately start making death saving throws instead?![]()
Really, what is character death but missing a whole bunch of turns?