GMMichael
Guide of Modos
Not only do people want varying effects, but varying people are playing RPGs. Some of these people want constant stimulation.* Others are happy to watch the enjoyment of others, and see everyone contributing to a whole experience.I mean, that's the issue -- people do want varying effects*, you just have to design them in a way that compliments the rest of the play pattern of the game. *certainly a game where the only combat effect out there is hp/damage is pretty uninspiring.
I hope that those players, who think that losing their turn is the worst thing that can happen, can find an RPG to play without turn-loss.
*Here's some music about constant stimulation, because every thread should have music.