Ralif Redhammer
Legend
Agreed. Depending on the number of players and the game, it can take anywhere from 5-20 minutes until you get a chance to do something. If you sit out more than three rounds, that easily spills into over a half an hour of sitting there not playing the game. And no one enjoys that.So, no, as a one off, losing a turn isnt near as bad as character death.
What hurts is that many lose your turn effects are ongoing ones. Each round you check to see if the Hold Person effect ends for example. So I can see how for some, the quick band-aid torn off of "You are dead" means you can at least walk away from the table it you need a moment. But being stuck not knowing round after round can be torturous.
Solutions? Make the saves get easier each time?
At a con game for Shadowrun, I once saw two players have to sit out 50% of the adventure because they wanted to buy a few supplies before the major part of the gig. Instead of just letting them take the five minutes or so to buy the stuff, the GM made them sit there while the rest of party played the session out. I felt so bad for them.