Wizards of the Coast Is Hiring a D&D Worldbuilder

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Wizards of the Coast is looking to hire someone to build new worlds for Dungeons & Dragons. Over the weekend, Wizards of the Coast posted a new job listing for a "Senior Narrative Worldbuilding Designer for Dungeons & Dragons." The new position will help Wizards of the Coast "create exciting and inspirational new settings" alongside developing existing settings. Notably, this isn't a position limited to the D&D RPG design team - the position will also work with "ensuring narrative consistency" across video games, entertainment and the D&D RPG.

At a press event earlier this year, D&D franchise head Jess Lanzillo mentioned that new campaign settings were potentially on the way. "With Jeremy Crawford taking on the game director role and then Chris Perkins taking on the creative director role is that we were able to really reestablish a world building environment," Lanzillo said. "What does that mean? We can really establish our worlds and settings like the Forgotten Realms and also look to creating new ones again. That's something that we are working on and we don't have anything to really discuss today other than to tell you like we are re-establishing everything that we have and we are going to make some new stuff too."

The full job listing is below:


We are hiring a Senior Narrative Worldbuilding Designer for Dungeons & Dragons. In this role, you will create exciting and inspirational new settings and develop existing ones. The settings you create will become part of our ever-expanding multiverse. Working closely with others in our creative team, you will give life to legendary characters, intertwine the narratives of D&D stories across various platforms, and provide new content for internal and external partners to play with across all expressions of D&D. We need a world builder with strong writing skills, a collaborative spirit, and a focused imagination.

What You'll Do:
  • Build and develop comprehensive narrative worldbuilding materials for the D&D franchise
  • Design and flesh out new worlds, locations, and settings within the D&D multiverse
  • Evolve and expand existing D&D settings through compelling narrative development
  • Build and develop franchise-level characters, factions, and storylines
  • Ensure narrative consistency across the franchise portfolio including video games, entertainment, and the RPG
  • Collaborate with cross-functional teams to align worldbuilding elements across different media
  • Develop detailed lore documentation and creative briefs for our fans, partners, and team members.
  • Lead narrative development for our world bibles and style guides
 

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Christian Hoffer

Christian Hoffer


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Vecna: Eve of Ruin and Turn of Fortune's Wheel. At the end they both suggest there has been underlying changes to the multiverse that will affect old and new lore, and a undercurrent that big changes are likely coming.
Yeah and we kind of knew there'd be a lot more of this from what Perkins said in an interview a while back too.

Have we not learned that metaplots are terrible? lol
They drove a lot of sales in the 1990s, and the perception I think is that they could potentially drive sales in future.

I don't know if it'll work out as well as WotC think. My guess would be for 2-4 years it actually does work well, then WotC make some sort of big misstep with what they think is a "TOTALLY KEWL" metaplot decision, but everyone is like "BOOOOOOO RUBBISH! BOOOOOO!!!", and suddenly the whole thing rapidly disintegrates, sales-wise.

Or it just might never take off, if the 20-somethings of today are less like the 20-somethings of the 1990s than supposed.

EDIT - The other big problem with metaplot stuff is, based on the 1990s, most of it gets bought and read by DMs, but not actually used, so you're essentially selling merchandised fiction, as it were. And if you focus on that aggressively as people sometimes did in the 1990s, you can kind of increasingly fail to provide for the bulk of people actually playing your game, even if a smaller number of "whales" are buying every single product for precious slivers of metaplot to consume, which I think is not a good long-term strategy.
 
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