Wizards of the Coast Is Hiring a D&D Worldbuilder

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Wizards of the Coast is looking to hire someone to build new worlds for Dungeons & Dragons. Over the weekend, Wizards of the Coast posted a new job listing for a "Senior Narrative Worldbuilding Designer for Dungeons & Dragons." The new position will help Wizards of the Coast "create exciting and inspirational new settings" alongside developing existing settings. Notably, this isn't a position limited to the D&D RPG design team - the position will also work with "ensuring narrative consistency" across video games, entertainment and the D&D RPG.

At a press event earlier this year, D&D franchise head Jess Lanzillo mentioned that new campaign settings were potentially on the way. "With Jeremy Crawford taking on the game director role and then Chris Perkins taking on the creative director role is that we were able to really reestablish a world building environment," Lanzillo said. "What does that mean? We can really establish our worlds and settings like the Forgotten Realms and also look to creating new ones again. That's something that we are working on and we don't have anything to really discuss today other than to tell you like we are re-establishing everything that we have and we are going to make some new stuff too."

The full job listing is below:


We are hiring a Senior Narrative Worldbuilding Designer for Dungeons & Dragons. In this role, you will create exciting and inspirational new settings and develop existing ones. The settings you create will become part of our ever-expanding multiverse. Working closely with others in our creative team, you will give life to legendary characters, intertwine the narratives of D&D stories across various platforms, and provide new content for internal and external partners to play with across all expressions of D&D. We need a world builder with strong writing skills, a collaborative spirit, and a focused imagination.

What You'll Do:
  • Build and develop comprehensive narrative worldbuilding materials for the D&D franchise
  • Design and flesh out new worlds, locations, and settings within the D&D multiverse
  • Evolve and expand existing D&D settings through compelling narrative development
  • Build and develop franchise-level characters, factions, and storylines
  • Ensure narrative consistency across the franchise portfolio including video games, entertainment, and the RPG
  • Collaborate with cross-functional teams to align worldbuilding elements across different media
  • Develop detailed lore documentation and creative briefs for our fans, partners, and team members.
  • Lead narrative development for our world bibles and style guides
 

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Christian Hoffer

Christian Hoffer

I don't see why folks are seeing this in terms of winning or losing, it's just interesting factoids.
You're taking the one time I mentioned "winning" too strongly - my whole point was meant to achieve the opposite (that it's not a big deal and it doesn't really matter). I understand now that you were just interested in it as an intellectual exercise, which I have no issue with. But if you wanted to "win", I concede the victory. Precisely because it's not a big deal!

EDIT to add: Also, as you've discovered, it even more doesn't matter, because by your own discovery, 2e and 5e are so close to "roughly the same" number-of-settings-wise, that it's really, really silly to argue it any further!
 

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Shuffles feet Well, I consider them full settings, just with FR slapped on them to sell more/brand recognition (same with Gothic Earth being a subset of Ravenloft)

Oh sheesh, I also forgot about the likes of the green historical books. 2E has stuff all over the place.

Anyways, it's pretty clear it was the volume of stuff TSR was puking out, not the myriad of ideas that was the problem. I mean, look at how many kickstarters there are that have their own little unique world, and people are still starving for more worlds.

Actually I think it was established I think Chronomancy that the historical settings are all set on Goth Earth if I remember right.
 

One of the requirements is "5+ years of professional experience in narrative design or worldbuilding". But experience with tabletop RPGs is only "nice to have".

There are a lot of video game designers looking for work at the moment. We could see someone in that role who was former Sony Interactive, etc. Not sure if that would be good or not.
 

One of the requirements is "5+ years of professional experience in narrative design or worldbuilding". But experience with tabletop RPGs is only "nice to have".

There are a lot of video game designers looking for work at the moment. We could see someone in that role who was former Sony Interactive, etc. Not sure if that would be good or not.
I mean, for narrative writing and world-buikdijg, it does seem thwt experience with narrative writing and world-buildijg would be the most relevant skills.
 

One of the requirements is "5+ years of professional experience in narrative design or worldbuilding". But experience with tabletop RPGs is only "nice to have".

There are a lot of video game designers looking for work at the moment. We could see someone in that role who was former Sony Interactive, etc. Not sure if that would be good or not.

No from failed AAA video game studios please. Pouch someone with a history of success.
 

One of the requirements is "5+ years of professional experience in narrative design or worldbuilding". But experience with tabletop RPGs is only "nice to have".

There are a lot of video game designers looking for work at the moment. We could see someone in that role who was former Sony Interactive, etc. Not sure if that would be good or not.
The thought of wotc hiring Jim Ryan and somehow doing a big live service push is at least a little funny.
 




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